It seems that Civ4 will have new population growth models (including health and stuff) and happiness models, for example as I understand it unhappy citizens simply don't do any work, rather than shutting down the whole base.
These changes seem to be orientated at reducing tedium while still keeping a somewhat interesting system.
My question simply is, do we really want to re-impliment tedium-inducing features if they've been replaced by equally functional less tedius features? In general: Do we want C4:AC to be less tedius to play than SMAC?
I would presume that reducing tedium would be one of our primary goals, otherwise we may as well just play SMAC.
These changes seem to be orientated at reducing tedium while still keeping a somewhat interesting system.
My question simply is, do we really want to re-impliment tedium-inducing features if they've been replaced by equally functional less tedius features? In general: Do we want C4:AC to be less tedius to play than SMAC?
I would presume that reducing tedium would be one of our primary goals, otherwise we may as well just play SMAC.
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