Originally posted by #endgame
So no-one has tried ModMan 1.00? Oh well. I can confirm that 1.01 works on Win2k and therefore probably WinXP. Smacksim, what's the state of workingness on WinME?
So no-one has tried ModMan 1.00? Oh well. I can confirm that 1.01 works on Win2k and therefore probably WinXP. Smacksim, what's the state of workingness on WinME?
Originally posted by #endgame
I'd personally like to see all standard factions for Aldebaran displayed and 3 SAI ones, rather than the current version.
I'd personally like to see all standard factions for Aldebaran displayed and 3 SAI ones, rather than the current version.
Originally posted by #endgame
I'd really like to see infantry transports be able to get carrier deck. Imagine the potential for noodles and copters post magtube.
I'd really like to see infantry transports be able to get carrier deck. Imagine the potential for noodles and copters post magtube.
Originally posted by #endgame
Also, what about flying transports with carrier deck? Double the range of a noodle, but kamikaze it since it can't get home without a transport to catch it.
Also, what about flying transports with carrier deck? Double the range of a noodle, but kamikaze it since it can't get home without a transport to catch it.
I've got quite far with the help text stuff. I'll take a little break to play with ModMan, then finish the updates for 2.0.6 and publish. Later, if I have time, I want to finish the graphics for the main menu, using the nice graphics I got permission to use (see top of thread). I've already changed a few menu items to make it clear that it's Aldebaran. A splash/menu will be really definitive.
-Smack
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