Originally posted by smacksim
Could you try to work out the Units and Special Abilities texts that got bungled up?
Could you try to work out the Units and Special Abilities texts that got bungled up?
Originally posted by smacksim
Don't worry about the Xeti units that appear later on in the story. I'll fix them when I get around to re-releasing the Scenarios.
Don't worry about the Xeti units that appear later on in the story. I'll fix them when I get around to re-releasing the Scenarios.
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. It's now called ModMan (For ModManager) and is done with the intention of being generic and able to handle many mods. When it runs a mod, it swaps it in, runs SMAC, swaps it back out.
) so I could test a few. Don't expect me to be too patient with it though as it does take a while to install a new OS
) the game says "You cannot contact teh Galactics until you learn Progenator Psych or they learn Social Psych."
) are about the same research to beeline to. Keep in mind that most of the changes are geared towards keeping the AI competetive. Crawlers are too effective a human strategy to be earlier. I didn't want to completely eliminate them though. They do help a player catch up to the AI in the midgame.
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