Considering that the Templar have High Intensity Lasers (A4) probing just became a priority. We do NOT want to be on the receiving end of waves of A4 infantry or speeders. Note - getting the BO has saved us much heartache, to sure, as we ramp up our military. Taking out a base in the early game really hurts him, too. Further, they have Fission Reactor and (as expected) Field Modulation (D2r). All of these are useful for us. Steal them blind. I think TechSteal is active (right?), so taking a base should get us a tech, too.
Build the RCs as we can to keep stability and increase resources. This seems like a good investment. Then we should start cranking out military units to take out the Templar (after getting their military tech, of course). For now extra scouts are OK. Should we consider self destructing a scout when they are by a base or key Bad Guy unit? That causes nice damage, and may take out the CPs or un-armored probes completely. Our units need to be at least a tile away to avoid taking damage ourselves, though.
I don't have an opinion as to where to prototype, but preferably it will be at a higher mineral production base.
How many bases does the Templar have? Although we can't see them we do get to identify number, size, production, and defenders in Datalinks.
For the Unity pod, we can take a chance, especially if the Templar are close to snagging it from us. But, how hosed will be be if we get a massive MW spread? Can we react to save our bases against 3 or more MWs? Remember the Expensive Facility/Unit production switch at nearby bases before the pop...
Hydro
Build the RCs as we can to keep stability and increase resources. This seems like a good investment. Then we should start cranking out military units to take out the Templar (after getting their military tech, of course). For now extra scouts are OK. Should we consider self destructing a scout when they are by a base or key Bad Guy unit? That causes nice damage, and may take out the CPs or un-armored probes completely. Our units need to be at least a tile away to avoid taking damage ourselves, though.
I don't have an opinion as to where to prototype, but preferably it will be at a higher mineral production base.
How many bases does the Templar have? Although we can't see them we do get to identify number, size, production, and defenders in Datalinks.
For the Unity pod, we can take a chance, especially if the Templar are close to snagging it from us. But, how hosed will be be if we get a massive MW spread? Can we react to save our bases against 3 or more MWs? Remember the Expensive Facility/Unit production switch at nearby bases before the pop...
Hydro
Comment