We should not contact the faction to the north until we have a foothold. If the faction isn't contacted you can still establish a base that is on the edge of their territory.
The scouts should leave, with one holding station at the center to kill any enemy colony pod it can. The second scout should escort the CP into the Jungle, or destroy a newly established base before they get a defender.
We must get a CP ASAP and claim at least part of the Jungle. It will take a while since we have few roads, but luckily we have a river to help a CP along if it comes from Genesis. I'd suggest getting a CP established at a less than perfect location to make sure we don't lose the Jungle. All it would take is one enemy CP in the middle of the Jungle and we are stewed.
With a neighbor to the north we also should consider military techs. Getting caught with only scouts means we're dead against an aggressive faction like Templar (25% attack bonus) or Cult.
Hydro
The scouts should leave, with one holding station at the center to kill any enemy colony pod it can. The second scout should escort the CP into the Jungle, or destroy a newly established base before they get a defender.
We must get a CP ASAP and claim at least part of the Jungle. It will take a while since we have few roads, but luckily we have a river to help a CP along if it comes from Genesis. I'd suggest getting a CP established at a less than perfect location to make sure we don't lose the Jungle. All it would take is one enemy CP in the middle of the Jungle and we are stewed.
With a neighbor to the north we also should consider military techs. Getting caught with only scouts means we're dead against an aggressive faction like Templar (25% attack bonus) or Cult.
Hydro
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