Just why are there seven factions, anyways? As opposed to eight, or nine, or six?
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Why Seven Factions?
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Yeah, might be kinda neat to have a variable number of factions. Wasn't Civ3 like that where you could choose 3 to 9 civilizations or something? MysticWind makes a good point here. Of course 7 factions might have been all Sid came up with that were viable factions at the time.
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From Velociryx' guide at Gamefaqs:
The number seven was not chosen at random, I do not believe. Five is regarded as optimal group size, but seven is optimal for game theory purposes, and the factions (their ideologies defined by a total of three major variables - Politics, Values, Economy) interact with each other to set up a matrix, where you cannot help but be diametric to at least two other factions at any point in the game.
- Early Game, Single Player Diplomacy
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My observation is that the game is designed to have 7 well crafted competing ideologies, so that is the number of ‘slots’. Remember that in the original SMAC there weren’t any choices for factions – you got the original 7, and that’s it. SMAX gave us options, and I expect they used the same architecture (and faction ‘slots’) and superimposed a selection system on it.
Just my 2 cents.
Hydro
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Re: Why Seven Factions?
Originally posted by MysticWind
Just why are there seven factions, anyways? As opposed to eight, or nine, or six?- NanoDingo [INTJ, E6]
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