Just why are there seven factions, anyways? As opposed to eight, or nine, or six?
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Why Seven Factions?
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Yeah, might be kinda neat to have a variable number of factions. Wasn't Civ3 like that where you could choose 3 to 9 civilizations or something? MysticWind makes a good point here. Of course 7 factions might have been all Sid came up with that were viable factions at the time.
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From Velociryx' guide at Gamefaqs:
The number seven was not chosen at random, I do not believe. Five is regarded as optimal group size, but seven is optimal for game theory purposes, and the factions (their ideologies defined by a total of three major variables - Politics, Values, Economy) interact with each other to set up a matrix, where you cannot help but be diametric to at least two other factions at any point in the game.
- Early Game, Single Player Diplomacy
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My observation is that the game is designed to have 7 well crafted competing ideologies, so that is the number of ‘slots’. Remember that in the original SMAC there weren’t any choices for factions – you got the original 7, and that’s it. SMAX gave us options, and I expect they used the same architecture (and faction ‘slots’) and superimposed a selection system on it.
Just my 2 cents.
Hydro
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Re: Why Seven Factions?
The game designers considered it too counter-intuitive to completely separate Free Market economies from Wealth values and Police States from Planned economies.Originally posted by MysticWind
Just why are there seven factions, anyways? As opposed to eight, or nine, or six?- NanoDingo [INTJ, E6]
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