The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
AC and girlfight_club - I keep getting new AC fiction ideas all the time. Some of them actually make it to the Fiction forum but, sadly, most remain just interesting ideas.
I was playing 6 multiplayer games: the ACDG 3, 4 games on CGN and one game here on apolyton. Then suddenly the ACDG 3 stopped, one of the games on CGN was declared a team victory and the other games (2 on CGN, 1 here) lost interest. All of this in about 1 month time. The only times I fired up smac after I got civ4, was to check out things for the C4-AC mod.
The C4-AC mod was coming along, and I'm sure we would have been able to pull it off, except for 2 major features which we could not change because we had no access to direct interaction with gamebryo :
-> dynamicly composing units out of different pieces (for the unit workshop)
-> terrain height. The Civ4 map is actually flat. The 3D-height illusions for mountains etc... are created by black-white gradients that are linked to a plot. They can't be changed/generated dynamically.
Currently I'm playing civ4: mostly the demogame (daily) and about one singleplayer game / month. I check the civ4 demogame forum atleast 4 times / day, while I check the smac forums maybe once in 2 weeks.
So well, for me, smac is dead, I think. I'm sure I'll install and play it again after a while, but not now.
Originally posted by PJayTycy
The C4-AC mod was coming along, and I'm sure we would have been able to pull it off, except for 2 major features which we could not change because we had no access to direct interaction with gamebryo :
-> dynamicly composing units out of different pieces (for the unit workshop)
-> terrain height. The Civ4 map is actually flat. The 3D-height illusions for mountains etc... are created by black-white gradients that are linked to a plot. They can't be changed/generated dynamically.
I haven't played Civ4 yet, but would psi combat be feasible? It's quite a major aspect of the game. Also, you mention height... could moisture and rockiness be emulated?
Originally posted by PJayTycy
I was playing 6 multiplayer games: the ACDG 3, 4 games on CGN and one game here on apolyton. Then suddenly the ACDG 3 stopped, one of the games on CGN was declared a team victory and the other games (2 on CGN, 1 here) lost interest. All of this in about 1 month time. The only times I fired up smac after I got civ4, was to check out things for the C4-AC mod.
The C4-AC mod was coming along, and I'm sure we would have been able to pull it off, except for 2 major features which we could not change because we had no access to direct interaction with gamebryo :
-> dynamicly composing units out of different pieces (for the unit workshop)
-> terrain height. The Civ4 map is actually flat. The 3D-height illusions for mountains etc... are created by black-white gradients that are linked to a plot. They can't be changed/generated dynamically.
Currently I'm playing civ4: mostly the demogame (daily) and about one singleplayer game / month. I check the civ4 demogame forum atleast 4 times / day, while I check the smac forums maybe once in 2 weeks.
So well, for me, smac is dead, I think. I'm sure I'll install and play it again after a while, but not now.
The worldbuilder can change the height of tiles... Would it be that hard to just add a couple more steps and work from there? I know there are a couple of terraform mods around... Using that as elevation, the basic terrain types as humidity, and jungle / forest style of overlays as forest and rockyness, and pollution as fungus (or make it some sort of terrain enhancement, that'd be better I guess)
Unit workshop would definitely be harder... But what about the barbarian horde scenario that comes with Warlords? That's got a workshop of sorts, i reckon it's a good start...
In any case, if you cannot have a unit workshop, it'd be better to have a SMAC mod with regular civ units than no mod at all, right?
I think the C4-AC mod can actually do away with height. In AC it serves two purposes: a weather model and solar collector effectiveness. The first can be handled in other ways. The second is one of those features so under-utilized by the AI that it becomes a player exploit.
I think that rather than try to recreate SMAC, the aim should be to produce a game as SMAC like as possible... If something is waay too complicated to implement, or something else would rather work much better than the way it does sin SMAC, then I'd say to keep it...
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