Originally posted by CEO Aaron
But the thing that artillery gives you is insurance that none of your attacking units will be lost. If you've got a missile rover attacking plasma steel garrisons behind perimeter defences, you're looking at a 50/50 battle. Shell the base with a couple of artillery and you've virtually guaranteed that you won't suffer any losses in your assault.
But the thing that artillery gives you is insurance that none of your attacking units will be lost. If you've got a missile rover attacking plasma steel garrisons behind perimeter defences, you're looking at a 50/50 battle. Shell the base with a couple of artillery and you've virtually guaranteed that you won't suffer any losses in your assault.
I know what I am going to keep at every base now!
Originally posted by Slaughtergaard
By the way... Infiltrations with bombs? Yeah yeah, very "Stealthy", I am sure no one is going to hear it!
By the way... Infiltrations with bombs? Yeah yeah, very "Stealthy", I am sure no one is going to hear it!
public abstract AttackBase()
{
}
from two squares away. Now if my logic applys in the source code, (for you java programmers out there)
when probes
AttackBase();
a base, it just lets the probe team infiltrate. In other words:
public class Probe implements Fightable
{
AttackBase();
{
InfiltrateBase();
}
}
this may or may not (probably not) be the exact way it is, but it might be interesting to try.
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