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Does anyone actually use Artillery Units?

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  • #31
    Originally posted by CEO Aaron
    But the thing that artillery gives you is insurance that none of your attacking units will be lost. If you've got a missile rover attacking plasma steel garrisons behind perimeter defences, you're looking at a 50/50 battle. Shell the base with a couple of artillery and you've virtually guaranteed that you won't suffer any losses in your assault.
    true, unless they themselves have an arty in the base...
    I know what I am going to keep at every base now!


    Originally posted by Slaughtergaard
    By the way... Infiltrations with bombs? Yeah yeah, very "Stealthy", I am sure no one is going to hear it!
    of course... thats what makes its so funny. If such a 'bug' is there, what it means is that an arty lets a probe

    public abstract AttackBase()
    {

    }

    from two squares away. Now if my logic applys in the source code, (for you java programmers out there)
    when probes

    AttackBase();

    a base, it just lets the probe team infiltrate. In other words:

    public class Probe implements Fightable
    {
    AttackBase();
    {
    InfiltrateBase();
    }


    }

    this may or may not (probably not) be the exact way it is, but it might be interesting to try.

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    • #32
      Originally posted by Nightlifter
      sorry for the double post, but I had to ask:

      what is pod popping?

      and didn't want to start a new topic.
      a pod is one of those 'goody huts' that are scattered over the place (or just near your base if you have no unity scattering on). pod-popping is what happens when you move a unit onto one (usually mindworms for me )
      Its all just zeroes and ones.

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      • #33
        dammit

        okay, i just tried three design out, a probe team with arty, an impact rover with the 'probe team' plan, and an impact 'probe' with arty

        sadly, they all act just like regular probe teams. they cant arty and they dont attack (just probe), both against cities and against unit in the open.

        Its all just zeroes and ones.

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        • #34
          forgot to mention: they dont even defend against enemy arty attacks, just get smashed like regular probe teams :-(
          Its all just zeroes and ones.

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          • #35
            Originally posted by Corvi #6
            forgot to mention: they dont even defend against enemy arty attacks, just get smashed like regular probe teams :-(
            Probe versus Probe - how do they defend?

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            • #36
              like a regular probe team
              Its all just zeroes and ones.

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              • #37
                Can you post the lines from the #UNITS Section of your alpha(x).txt for the units you tested?

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                • #38
                  Re: dammit

                  Originally posted by Corvi #6
                  okay, i just tried three design out, a probe team with arty, an impact rover with the 'probe team' plan, and an impact 'probe' with arty

                  sadly, they all act just like regular probe teams. they cant arty and they dont attack (just probe), both against cities and against unit in the open.

                  did you change the special ability flags so that a probe team could use arty? that might stop it before it was even started.

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                  • #39
                    i didnt think that was necessary, if you gave the ability directly in the units section, but i enabled arty for probes as you suggested.

                    SUCCESS! the impact arty probe now functions as a probe team, with the ability to launch conventional barrages, and the ability to defend against enemy barrages! Hallelulia! give that man a paper hat!

                    *gives a paper hat to Nightlifter*

                    the code is
                    Probe Arty, Speeder, Probe Team, Scout, 11, 0, 0, PlaNets, -1, 00000000001000000000000000
                    Probe Impact, Speeder, Impact, Scout, 11, 0, 0, PlaNets, -1, 00000000000000000000000000
                    Probe Imp Arty, Speeder, Impact, Scout, 11, 0, 0, PlaNets, -1, 00000000001000000000000000

                    the first two are just regular probe teams, but the third is the super deluxe model.
                    Its all just zeroes and ones.

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                    • #40
                      Wonderfull--- another different unit that Darsnan can throw at us in his next scenario
                      You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                      • #41
                        Originally posted by Flubber
                        Wonderfull--- another different unit that Darsnan can throw at us in his next scenario
                        Indeed! I'll have to add this unit to my games and and see how the AI's play around with it....



                        D

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                        • #42
                          Great work Corvi #6. (I guess the probe teams have their Q's also).
                          SMAC/X FAQ | Chiron Archives
                          The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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                          • #43
                            Wonderfull--- another different unit that Darsnan can throw at us in his next scenario
                            Bring it on
                            if you want to stop terrorism; stop participating in it

                            ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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                            • #44
                              What have I done!?!?

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                              • #45
                                Originally posted by Nightlifter
                                What have I done!?!?

                                Its all just zeroes and ones.

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