The one thing I haven't seen much discusion on in here is artillery units, so I'll just get straight to it.
I don't use very many, Although when playing on transcendi the AI seems very successfull in using them as offensive units, where I would only put them on coastal bases to defend from bombardment by cruisers.
I have little success when trying to weaken enemy defense with artillery, unless I have a fleet of AAA Cruisers surrounding the base, so why do the AI's use so many artillery speeders?
I guess artillery is the only part of combat I don't understand, I don't guess there is some formula to determine how much damage a given unit will take or dish out in a given turn is there?
I don't use very many, Although when playing on transcendi the AI seems very successfull in using them as offensive units, where I would only put them on coastal bases to defend from bombardment by cruisers.
I have little success when trying to weaken enemy defense with artillery, unless I have a fleet of AAA Cruisers surrounding the base, so why do the AI's use so many artillery speeders?
I guess artillery is the only part of combat I don't understand, I don't guess there is some formula to determine how much damage a given unit will take or dish out in a given turn is there?
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