It's a scary post-apocalyptic world.
Right wing fundamentalists have inherited the earth. "Wait" you say, weren't they supposed to ascend to heaven or something? Well… you should see the other guy!
Actually, you'll be playing the other guy...
This scenario takes place on the Map of Earth, native life and raising land are disabled (the jungles have interiors full of fungus to make you do some clearing). Further note that you get the AI no drones thing allowing you to forgo police or run FM early. Don't feel bad about exploiting this, Miriam has +8 police among other bonuses .
Miriam has 3 very strong cores, one in the USA. Another at the bottom of South Africa. A 3rd in Australia... each core has it's own HQ.
The other factions are all playable:
(They all start with an extra Colony Pod and Former)
The Gaians start in Canada, they have no meatshield between them and the thumpers. They have a rubbish start too, I mean, Canada? No jungle for the Gaians!
Difficulty: Unholy Hard.
The Peace Keepers have a nice desert in North Africa, they have the honor of being an ablative meatshield for other factions.
Difficulty: Extremely Hard.
The University starts in Russia, with no special terrain but lots of it to expand into. They wont face the full brunt of Miriam’s attacks due to the Peacekeepers and Hive.
Difficulty: Hard.
The Hive starts in China, it's a very nice start and if you hurry you can even choke off the African Believers with a well placed base.
Difficulty: Moderate.
The Morganites start in South America; they have jungle to expand into and the Spartans as an ablative shield. Of course the Spartan AI can't be relied on to hold off the Believers for long so they'll need some serious propping up.
Difficulty: Moderate.
The Spartans start at the top of South America; they have jungle to expand into and can choke off the USA Believers. They share the jungle with Morgan. Difficulty: Moderate.
Just because it's so easy to kill a giant rabid Miriam it's best to play with some self-imposed rules too:
1) No abusing crawler upgrade cash-in.
2) No reverse engineering probe teams.
3) No SE quickies or other blatant exploits/cheats like multiple drops.
Kill Miriam with HONOR!
Right wing fundamentalists have inherited the earth. "Wait" you say, weren't they supposed to ascend to heaven or something? Well… you should see the other guy!
Actually, you'll be playing the other guy...
This scenario takes place on the Map of Earth, native life and raising land are disabled (the jungles have interiors full of fungus to make you do some clearing). Further note that you get the AI no drones thing allowing you to forgo police or run FM early. Don't feel bad about exploiting this, Miriam has +8 police among other bonuses .
Miriam has 3 very strong cores, one in the USA. Another at the bottom of South Africa. A 3rd in Australia... each core has it's own HQ.
The other factions are all playable:
(They all start with an extra Colony Pod and Former)
The Gaians start in Canada, they have no meatshield between them and the thumpers. They have a rubbish start too, I mean, Canada? No jungle for the Gaians!
Difficulty: Unholy Hard.
The Peace Keepers have a nice desert in North Africa, they have the honor of being an ablative meatshield for other factions.
Difficulty: Extremely Hard.
The University starts in Russia, with no special terrain but lots of it to expand into. They wont face the full brunt of Miriam’s attacks due to the Peacekeepers and Hive.
Difficulty: Hard.
The Hive starts in China, it's a very nice start and if you hurry you can even choke off the African Believers with a well placed base.
Difficulty: Moderate.
The Morganites start in South America; they have jungle to expand into and the Spartans as an ablative shield. Of course the Spartan AI can't be relied on to hold off the Believers for long so they'll need some serious propping up.
Difficulty: Moderate.
The Spartans start at the top of South America; they have jungle to expand into and can choke off the USA Believers. They share the jungle with Morgan. Difficulty: Moderate.
Just because it's so easy to kill a giant rabid Miriam it's best to play with some self-imposed rules too:
1) No abusing crawler upgrade cash-in.
2) No reverse engineering probe teams.
3) No SE quickies or other blatant exploits/cheats like multiple drops.
Kill Miriam with HONOR!
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