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ICS effectivly cannot be beaten ,
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whats wrong with the way i smell btw?
if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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Don't get me started.
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that would take effort
actually im to busy to even care\do it(i spent an hour on cgn 23 alone) but someday sen ill have some savs.
Last edited by Kataphraktoi; September 16, 2005, 20:43.if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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ICS's biggest vulnerability in the mid to late game is to Planet Busters. The closer you're packed, the more that'll go boom.
In the early game, it's to a simple rover rush. Opponents could potentially take as many as 3 bases a turn per rover, assuming the usual lack of defenders that comes standard with ICS, and unless you've already got your crawler teams up, you're not putting out enough mins or energy to get defenders up quick enough before you're overrun.
Really, the best way IMO to defeat ICS is to simply keep harassing the player with short, small attacks to divert his resources and interest. Avoid treaties or pacts, they'll only help them more than it helps you, gang up against them with other players if possible, and keep chipping away at their empire until they crumble.Veni Vidi Castravi Illegitimos
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I kinda dislike ICS. After reading some recent remarks in one of the threads, I wish to test anti-ICS mod. some people have good ideas how to do it, however, there are benefits/per base that are pro-ICS. Overall, hard to counterweigh ICSing. To hinder it is more likely.
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bah whats wrong with ICS ?its hard enough for the poor Hive to keep up with the pop booming factions tech rates
Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.
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in cIV for our LAN group i think im going to try a thing called squalor off of RTW,and also implement floating point popluations for tax purposes. basicly 1x1 placing will make the most squalor and going 2x2 is less,and something like 3x3 or more would have very little\
have you seen that civ3 mod that had the railroads as metropolises? i want to implement that so that the cities bloat out,and also mondo vertical improvement buildings
also make the game playable in 100 turns like smac for stretegic depth
a serious post from cata!
if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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Originally posted by Lazerus
bah whats wrong with ICS ?its hard enough for the poor Hive to keep up with the pop booming factions tech rates
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And how about GA pop boom in Hive? Is there any reason it would not work? I cant remember now
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Wel, counter it with extra crawlers harvesting energy.
Econ is only good for peacefull factions anyway.
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whats wrong with the way i smell btw?
Econ is only good for peacefull factions anyway.-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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