Originally posted by mart7x5
SMACX was done as commercial product. Firaxis spent some time on it within their limits, that were set up by financial reality. After 6 years of playing it, the community of this game knows it probably better than the team that created it, in the terms of strategies or visible game mechanics, that one hardcoded is sometimes difficult to see, if you do not have the source code.
So I think that many people here around can improve the game at various places and not sacrifice its depth.
E.g.
AI using crawlers better
AI better in using land transports
better naval combat.
etc.
SMACX was done as commercial product. Firaxis spent some time on it within their limits, that were set up by financial reality. After 6 years of playing it, the community of this game knows it probably better than the team that created it, in the terms of strategies or visible game mechanics, that one hardcoded is sometimes difficult to see, if you do not have the source code.
So I think that many people here around can improve the game at various places and not sacrifice its depth.
E.g.
AI using crawlers better
AI better in using land transports
better naval combat.
etc.
Comment