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  • #91
    I bet someone that posts on both games told those people...TRAITOR...

    Although, I have never actually played colonization...

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    • #92
      Last year's mystery buyer of the popular strategy sim series is revealed as the publisher announces "a long-term, multi-title publishing agreement" with Firaxis Games.


      I know this news is out of date, but specific mention of Alpha Centauri was made in the publishing deal between Firaxis and take 2.

      Now we have this poll. And Sid muttered something somewhere.

      Any ideas whats up lads? Surely a sequel isn't on the drawing boards for consideration?

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      • #93
        Originally posted by paramir
        Don't give hints unless they're substantial, they just bug me.
        The game and AI code will be released, so that should give some idea as to what is possible.

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        • #94
          Originally posted by Trip

          The game and AI code will be released, so that should give some idea as to what is possible.
          I think we are largely interested in unit design workshop and social economic settings being present/possible.
          I once was a slave to the Alderbaran 2 project!
          Now I shall work towards cIV:AC!... Oh Wait, that's dead too...
          It's Nword like 'lord' and 'sword'

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          • #95
            I think if they were making a SMAC 2 anytime soon, we'd know about it...unfortunately, there's a better chance that they'd plan civ 5 than planning SMAC 2...it is, unfortunately, not a main priority to make SMAC 2...the Civ franchise is so much larger...honestly, from what I heard about civ 4, I don't think I'll ever play SMAC again...

            Yeah, sure, you get the idealogy stuff and attached to faction leaders...you don't get that in civ 3...but once they have civ 4, that will be different...just read an interview done by Firaxis all about Civ 4...found in the civ 3 forums...it's going to be great, very very great...

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            • #96
              Originally posted by Commy
              I think if they were making a SMAC 2 anytime soon, we'd know about it...unfortunately, there's a better chance that they'd plan civ 5 than planning SMAC 2...it is, unfortunately, not a main priority to make SMAC 2...the Civ franchise is so much larger...honestly, from what I heard about civ 4, I don't think I'll ever play SMAC again...

              Yeah, sure, you get the idealogy stuff and attached to faction leaders...you don't get that in civ 3...but once they have civ 4, that will be different...just read an interview done by Firaxis all about Civ 4...found in the civ 3 forums...it's going to be great, very very great...
              Vaporware.
              Until it's in my grubby hands, nothing is certain.

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              • #97
                Originally posted by Petek
                Colonization has caught up with SMAC in the poll. If you haven't voted yet, now would be a good time.
                Just a bit over a day later, and the differential is huge. Colonization seems to be taking off. I suspect a bit of ballot stuffing. Colonization wasn't that good.

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                • #98
                  Originally posted by Trip

                  The game and AI code will be released, so that should give some idea as to what is possible.
                  So then, to approach the concerns binTravkin posted above about Crawlers from a slightly different tangent, why if the ability to build crawlers is not inherent in the base code, why we can then edit the code such that we can then create via newly generated lines of code the ability to build crawlers?
                  Also, in SMAC(X) we have Orbital Warfare via Orbital Defense Pods, as well as Orbital Drop Pods for our troops. We can create these via editing the code as well?
                  On a different tangent, since Civ4 unit animations are now 3D, what is the process for us to generate 3D SMAC(X) unit animations? And can we re-create the SMAC(X) Unit Design Workshop?
                  Finally, for aspects of Civ4 that the SMAC(X) Community might not want, we can then edit them out of a SMAC(X) mod, or is the coding of a form that is so convoluted that this is probably not possible?


                  D

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                  • #99
                    The game and AI code will be released, so that should give some idea as to what is possible.
                    You have first recruit for re-programming it.

                    me.

                    I might not know the actual PL in which it's written, but I will learn it in the process.
                    I learned PHP to a proffesional level in 6months).
                    Last edited by binTravkin; May 20, 2005, 02:55.
                    -- What history has taught us is that people do not learn from history.
                    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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                    • Originally posted by Darsnan


                      So then, to approach the concerns binTravkin posted above about Crawlers from a slightly different tangent, why if the ability to build crawlers is not inherent in the base code, why we can then edit the code such that we can then create via newly generated lines of code the ability to build crawlers?
                      Also, in SMAC(X) we have Orbital Warfare via Orbital Defense Pods, as well as Orbital Drop Pods for our troops. We can create these via editing the code as well?
                      On a different tangent, since Civ4 unit animations are now 3D, what is the process for us to generate 3D SMAC(X) unit animations? And can we re-create the SMAC(X) Unit Design Workshop?
                      Finally, for aspects of Civ4 that the SMAC(X) Community might not want, we can then edit them out of a SMAC(X) mod, or is the coding of a form that is so convoluted that this is probably not possible?


                      D
                      The more I hear about Civ4, the more optimistic I am. If all thats said is true then I think there are enough cunning modders to recreate a single player SMAC but I'm worried that stuff like satellites and probe operations (Firaxis say they've removed all stuff resembling terrorism ) might be more difficult especially with all the MP options they're giving. (TCP/IP, Hotseat, persistant server.)

                      From just browsing around there even look like some good new features that we might want to keep in a hypothetical SMAC mod, such as the ability to share Secret Project bonuses between Pactmates. Would you ally with me to get Empath Guild?

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                      • Would you ally with me to get Empath Guild?
                        Probably not.
                        But for PTS or PEG (or CV or CBA) I'd sell my soul to be your ally!
                        -- What history has taught us is that people do not learn from history.
                        -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                        Comment


                        • Civ III was hyped to death, and then turned out to be…less than satisfying. The AI was linear (not that the much older SMAX’s isn’t), and the game one-dimensional (in my opinion). This hardly left me breathless, or gave me the irritation the original Civ games and SMAX did of keeping me up all night.

                          I’ll wait on the sidelines before jumping at Civ IV. There are too many serious disappointments: Civ 3 and Moo 3 come to mind.

                          A Mod for Civ IV sounds like a lot of work with none of what makes SMAX interesting for me. If you don’t have SE/ideologies, faction abilities and (as has been mentioned) Planet then why bother.

                          Hydro

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                          • [SIZE=1]
                            A Mod for Civ IV sounds like a lot of work with none of what makes SMAX interesting for me. If you don’t have SE/ideologies, faction abilities and (as has been mentioned) Planet then why bother.
                            Why would any SMAC mod necessarily lack those features?

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                            • I would be very surprised if a Civ IV mod could emulate xenofungus, special terrain features, a Planet rating, mindworms and other denizens of Planet. After all, this is an alien world and is modeled as such. Sure, it might be red or have faction cities, or perhaps even some SE that is kind of like Planet, but it would likely be only wallpaper – and about as deep.

                              Hydro

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                              • if its anything like like civ3,the game itself will only be wallpaper deep
                                if you want to stop terrorism; stop participating in it

                                ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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