cIV---->SMACX mod
E-Mail sent.
I think its a little early for starting a website/ forum. However, it is something to keep in mind. Someone ought also make a poll as to whether the community would really be interested in pursueing such an endevour, or would migrate to it if it were built.
Don't know. However if this project were to come to fruition, why I'm sure a site could be found.
I am sure that work could be started in the existing AC Creation Forum - heck, no one else is using it these days.... As far as a mission statement is concerned, why I am angling towards making the game as close to the original SMAC(X) as we can make it, but with an enhanced AI. Essentially my thought is that a) this project is already going to be difficult enough as it is without trying to incorporate a new storyline/ new Factions/ etc., and b) that trying to make an updated version of SMAC(X) we would garner the broadest base of support (as opposed to going down some avenue towards a SMAC2 which would surely "alienate" some people from the project). Also, the process for building the mod should be documented as to how it was went about modding the game. That way those that are then interested in building a SMAC2 (or other adventures off the base modded game) would then have a roadmap to follow.
Finally, something that I am keen on is that the mod is made such that newly set up game save files completely incorporate files such as the alpha(x).txt, script.txt, interlude.txt files, etc. into gamesave files, as this would then open up a plethora of new opportunities for the game IMO.
Just some thoughts for now. Read the E-Mail I sent when you get the chance, start thinking about some of the things that were discussed, and we'll see where things go from there.
D
Originally posted by Senethro
Yes, please, send it over. To be quite honest, I'm wondering if we should make this official and start a website/forum.
Yes, please, send it over. To be quite honest, I'm wondering if we should make this official and start a website/forum.
I think its a little early for starting a website/ forum. However, it is something to keep in mind. Someone ought also make a poll as to whether the community would really be interested in pursueing such an endevour, or would migrate to it if it were built.
Originally posted by Senethro
Would Apolyton support a modding effort by providing us a forum?
Would Apolyton support a modding effort by providing us a forum?
Originally posted by Senethro
A bit nearer to Civ4 release date when people are talking about it I'll target various game/modding forums and try to recruit. It would be helpful to have a website, a mission statement and a few staff in place by then.
A bit nearer to Civ4 release date when people are talking about it I'll target various game/modding forums and try to recruit. It would be helpful to have a website, a mission statement and a few staff in place by then.
Finally, something that I am keen on is that the mod is made such that newly set up game save files completely incorporate files such as the alpha(x).txt, script.txt, interlude.txt files, etc. into gamesave files, as this would then open up a plethora of new opportunities for the game IMO.
Just some thoughts for now. Read the E-Mail I sent when you get the chance, start thinking about some of the things that were discussed, and we'll see where things go from there.
D
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