Quite right, but to have more fun I don't build seabases, actually, because of all my terraform up, I'm sometimes out of coastal bases for a while - I know, I'm a nutcase
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Are Needlejets worthless or neccessary...
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Originally posted by BlackCat
Maybe I'm just parnoid, but I have stopped building BMT. It seems like native life goes crazy after that SP. Don't know why, but it also seems that they prefer to pop in tiles with bunkers so you only can kill one in an attack.
Am I really paranoid (that is more than average here ) ?
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Originally posted by BlackCat
Quite right, but to have more fun I don't build seabases, actually, because of all my terraform up, I'm sometimes out of coastal bases for a while - I know, I'm a nutcaseYou don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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I'm new and only playing my second game, but I use needlejets to jump all over the ai's pesky artillary whenever it's left unguarded by stronger units on the way to lay seige to my cities.
I also use them to target probes and other stray units that wander randomly into my territory.
I'm only playing on the 3rd level of difficulty up from easiest (I forgot what it's called) so I guess the ai isn't making it's most brilliant decisions yet.
But the needlejets are good for general houscleaning right now...there are known ‘knowns’ There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know we don't know. ~~Donald Rumsfeld
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Originally posted by Flubber
No not a nutcase . . . just someone enjoying different aspects of the game by placing limitations on themselvesWith or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.
Steven Weinberg
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Originally posted by BlackCat
I know and that is the beauty of this game - there is no "right" way to play it Got bored with current strategy ? well, change faction, ecology, size, sea/land %, set private limits, fiddle with SE, planet or disrupt ecology - I could go on for a while and probably forget some - not to mention those not yet discovered. As a newbee (at this site, not the game - 4 years and still playing) I haven't even never tried to play against a human player witch certainly will give a whole new dimension on both strategic and tactical level. Some day I must take this last step into the realm of SMAC/X even though the thought about getting my ass kicked seriosly for some time doesn't please me .
You may kick some butt yourself but you will know there's a challenge out there. I've handed the AI its ass in every conceivable fashion but in MP there are folks out there that are just scary good.
Its real fun to have people USE the advanced tactics increative or advantageous ways. I still remember one early PBEM when I learned how stupid it was to create a big stack of units in the open. I hade a drop colony pod with 3 drop ground units and 2 good interceptors as cover. When I open the next turn, everything was gone through the use of the self-destruct tactic.You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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Originally posted by Dissident
I use crawlers, but not excessively. I try to use units in a more realistic fashion (as realalistic as a game about colonizing another planet can be). Mainly this involves me not using exploits. Like putting armour on probes and crawlers.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by Chaos Theory
Why do you consider armoring crawlers an exploit?(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Armored crawlers and probes are working as designed, and in any event are not game breakers. Crawler upgrade seems to certainly be an exploit, as does self-destructing units in order to blow away huge numbers of enemy units. Oh, and add the stockpile energy bug to that.He's got the Midas touch.
But he touched it too much!
Hey Goldmember, Hey Goldmember!
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why is upgrading crawlers an exploit?
I don't see it as one...even though it's a pain in the ass to do it.
Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
*****Citizen of the Hive****
"...but what sane person would move from Hawaii to Indiana?" -Dis
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I have never seen any armored transports.
I don't recall how US army calls it's armored transports, but probably you will sight some.
They've been used almost for as long as tanks.
There's a military version of an armored transports.
Besides in my country banks use armored transports to transport cash..-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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