I played a bit with copter movement pointss in alphax.txt
Copters are said to have basic range of 8. This gives:
total movements = 8 + (reactor x 2)
fission - 10
fusion - 12
quantum - 14
singular. - 16
with nanocell - 18
Copters break the game, they are just too powerfull with multiple attacks, when so many movement points they have. When basic movement would be at 2 points, then:
fission - 4
fusion - 6
quantum - 8
singular. - 10
with nanocell - 12
considering that on average on large map bases may be like 4 tiles away, then flying between two bases with some fusion chopper it gives 2 attacks only. Not that powerful anymore.
Has anyone tried to limit copters to so low number of movement points in a scenario?
Copters are said to have basic range of 8. This gives:
total movements = 8 + (reactor x 2)
fission - 10
fusion - 12
quantum - 14
singular. - 16
with nanocell - 18
Copters break the game, they are just too powerfull with multiple attacks, when so many movement points they have. When basic movement would be at 2 points, then:
fission - 4
fusion - 6
quantum - 8
singular. - 10
with nanocell - 12
considering that on average on large map bases may be like 4 tiles away, then flying between two bases with some fusion chopper it gives 2 attacks only. Not that powerful anymore.
Has anyone tried to limit copters to so low number of movement points in a scenario?
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