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  • Copter movements.

    I played a bit with copter movement pointss in alphax.txt
    Copters are said to have basic range of 8. This gives:

    total movements = 8 + (reactor x 2)
    fission - 10
    fusion - 12
    quantum - 14
    singular. - 16
    with nanocell - 18

    Copters break the game, they are just too powerfull with multiple attacks, when so many movement points they have. When basic movement would be at 2 points, then:

    fission - 4
    fusion - 6
    quantum - 8
    singular. - 10
    with nanocell - 12

    considering that on average on large map bases may be like 4 tiles away, then flying between two bases with some fusion chopper it gives 2 attacks only. Not that powerful anymore.

    Has anyone tried to limit copters to so low number of movement points in a scenario?
    Mart
    Map creation contest
    WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

  • #2
    Yep, I reduced them in the Mars scenario.
    But don't forget that tactical choppers have less movement points then normal ones, so giving only 2 movement points is a severe drawback for those...
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

    Comment


    • #3
      I agree (I think everyone does) that choppers are over powered, and i would be happy to see them nerfed a little bit. Though I think 2 base movement is a little draconian. Remember, a chopper will use some of those movement points getting to the target, and sometimes, getting back. I think if you reduced the movement points by a maybe 3-4, instead of 6, and increased the cost, I think choppers would begin to fall in line. The increased cost would also cut down on the suicide chopper factor.
      "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
      "Without music, life would be a mistake." -- Friedrich Nietzsche
      "If fascism came to America it would be on a program of Americanism." -- Huey Long
      "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

      Comment


      • #4
        Fission chopper has still 4 points. Decreased has 3. Still usable.
        Unity chopper would have 3 points.

        Early choppers would have little use for conquerring bases. They would be excellent for defence in home base with only 4 points. There is possibility, that M/M interface is researched when already fusion power is available. thus having chopper with 6 move points makes them good for conquer, but on short distances.

        Yes, this is the point - multiple attacks of infantry, rovers or hovertanks are not felt this way, cause they have only 1,2,3 points, not 10 or more, as it is case for choppers. when choppers will have 4-10 only instead 10-16 they will still be better than hoovertank, so I wouldn't call it that much drawback. It will prevent "Blietzkrieg" wars with choppers. In mid game copters would be really good for defence only.

        Increase cost - good idea. How much in order to make it still worth of building?
        Mart
        Map creation contest
        WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

        Comment


        • #5
          On the other hand, copters won't use roads. But if hoovertank using roads may attack, let's say 2 times using third point to move, copter, fusion one - 6 points - may use 4 points to move and 2 to attack. Considering going there and back to avoid mid-landing, it gives possibility to attack up to 3 tiles from the base - not bad.
          Mart
          Map creation contest
          WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

          Comment


          • #6
            Originally posted by mart7x5
            Fission chopper has still 4 points. Decreased has 3. Still usable.
            What exactly could you use a chopper with 3 move points for?

            Originally posted by mart7x5
            They would be excellent for defence in home base with only 4 points.
            Pretty lame defense if you have to wait for them to get within 2 tiles of a base....you could use a rover to do the same.

            Originally posted by mart7x5
            Yes, this is the point - multiple attacks of infantry, rovers or hovertanks are not felt this way, cause they have only 1,2,3 points, not 10 or more, as it is case for choppers. when choppers will have 4-10 only instead 10-16 they will still be better than hoovertank, so I wouldn't call it that much drawback.
            Think of choppers having to make a return trip, thus halving the movement points. So 10-16 becomes 5-8.

            Originally posted by mart7x5
            Increase cost - good idea. How much in order to make it still worth of building?
            One word: Poll
            "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
            "Without music, life would be a mistake." -- Friedrich Nietzsche
            "If fascism came to America it would be on a program of Americanism." -- Huey Long
            "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

            Comment


            • #7
              I would go for a basic range of 5 or 6.

              The still far distances they can cover with Quantum or Singularity power are a bit redundant since firstly not many PBEM's reach that tech era, and secondly grav ships are a far better tool for base conquest by then.
              He who knows others is wise.
              He who knows himself is enlightened.
              -- Lao Tsu

              SMAC(X) Marsscenario

              Comment


              • #8
                Originally posted by livid imp

                Pretty lame defense if you have to wait for them to get within 2 tiles of a base....you could use a rover to do the same.
                not always. Sometimes there are no roads. Rover can exhaust all of its 2 points for entering a fungus square only, and forget the attack, while copter will just use 1 point, 100 % succes of entering. Such copters are good for counterattack in periferry bases where there is fungus around, rocky terrain with no roads, etc. Still better than needlejet, which may attack once and stays there after attack.

                3 points unity copter - I can scout up to 7 tiles with that. Presently having unity chopper = 8 i scout 17.
                7 is satisfactory for me.

                Copter would become more specific to some tasks. In many games presently chopper is just basic armament. All I need is "chop and drop". Its tiring for longer time. I am not afraid to take much of its power from choppers.

                5 or 6 points. Less than 8.
                5 gives with fusion 9 . Mostly to 5 tiles away base I would have 4 attacks.
                4 units - one chopper
                8 units - two choppers
                then drop infantry or rover
                last movement point lost for entering just conquered base.

                4 attacks in a turn is still a lot.
                Mart
                Map creation contest
                WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                Comment


                • #9
                  Mars scenario is 6, the version I have.
                  I think I will try a game with choppers with heavily limmited points and see how it really feels. If I make them 20 with basic move 2 and they will turn out garbage then I will know.
                  Mart
                  Map creation contest
                  WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                  Comment


                  • #10
                    I like the idea they've adopted in the current ACDG. Chopper are not allowed to attack bases. No messing with alpha txt. I was thinking of trying to get this rule into play in all my future PBEM's. Does anyone else think this might be a good addition to the PBEM rules we generally play be here in poly?

                    Comment


                    • #11
                      Yes, I think that is a good idea.
                      Although you cannot ask AI not to do it, but it could extend to human players not attack AI bases with copters too.
                      Mart
                      Map creation contest
                      WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                      Comment


                      • #12
                        The AI is at a severe disavantage to a human player anyway. Who cares if they can use choppers and humans can't. To be blunt, a decent player would never let the AI get that far anyway.
                        "They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
                        "Without music, life would be a mistake." -- Friedrich Nietzsche
                        "If fascism came to America it would be on a program of Americanism." -- Huey Long
                        "Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering

                        Comment


                        • #13
                          Here is something to try.
                          Copter scenario.
                          There are two predesigned new units:

                          Attack Copter, available with Mind/Machine interface, Missile armament. 6-1-2(basic modified with reactor)
                          Empath Copter, available with Biomachinery (I had to choose something), 1e-1-2(as above)

                          Ai may develop these designs with better reactors, I do not know it.

                          How to use it - just unzip Copter folder to "Scenarios" folder in game folder. Including the alphax.txt (it's imprtant!!!)

                          This scenario has severely limited copter movements points. just to let see how the play would look like with that feature.
                          AI is enhanced, so don't be surprised when they will make problems.
                          For anyone who would like to take part in this experiment. Write in your experiences.
                          Thanks
                          Attached Files
                          Mart
                          Map creation contest
                          WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                          Comment


                          • #14
                            Let's see what it gives...
                            He who knows others is wise.
                            He who knows himself is enlightened.
                            -- Lao Tsu

                            SMAC(X) Marsscenario

                            Comment


                            • #15
                              Geo, be careful with AI. It has some tricks. Caution advised
                              Mart
                              Map creation contest
                              WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                              Comment

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