The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Needlejets get 7 movpoints with fission, and 'copters get 6. Add in doubled cost and 100% prototyping fee and they are fairly well balanced. I also plan to enhance native life breeding to make that more of an alternative to chop & drop tactics.
Creator of the Ultimate Builder Map, based on the Huge Map of Planet, available at The Chironian Guild:
http://guild.ask-klan.net.pl/eng/index.html
I think the problem is that movement and attack is one and the same. They should be segregated.
Ie. an attack rate should be 25% or non fixed to to the movement rate.
A chopper that moved 12 square should be only be able to attack two or three times.
Arise ye starvelings from your slumbers; arise ye prisoners of want
The reason for revolt now thunders; and at last ends the age of "can't"
Away with all your superstitions -servile masses, arise, arise!
We'll change forthwith the old conditions And spurn the dust to win the prize
Originally posted by Natalinasmpf
I think the problem is that movement and attack is one and the same. They should be segregated.
I agree. The copters as they are, is simply a result of staying consistant with a simple system. A copter is nothing more than a hovertank with like a dozen moves and the 'flyer' flag. But perhaps the designers meant the copter to be over powered, forcing the players to adapt and build lots of SAM/AAA troops. The bigger problem is the fact that air defense costs so much more that air offense.
Originally posted by Natalinasmpf
A chopper that moved 12 square should be only be able to attack two or three times.
That sounds good until you realize that three attacks is about all a chopper can do. Considering that offensive to defense is about a 3 to 1 ratio. So, unless it is only attacking non-armored, or non-combat units, a chopper will get wore down after three attacks.
Still, three attacks at range, with no ZoC problems, all from a cheap unit is a bit too much.
"They’re lazy troublemakers, and they all carry weapons." - SMAC Manual, Page 59 Regarding Drones
"Without music, life would be a mistake." -- Friedrich Nietzsche
"If fascism came to America it would be on a program of Americanism." -- Huey Long
"Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to greater danger. It works the same in any country." -- Hermann Goering
Interceptors are probably supposed to be the answer to copters, as they can cover a base radius worth of formers and crawlers. People don't use them much presumably because they're more expensive, are not terribly useful on offense apart from killing planes, and aren't particularly effective at defending against air. So what could be done to interceptors to make them more appealing?
Copters should be toned down heavily. I wouldn't even be disappointed if they were elminated entirely. They fill no purpose in the game that has the slightest grip on reality. 3 year missions? Flying around the globe? Better than fixed wing aircraft? Gimme a break.
The other thing that should be outlawed is overload - self-destruct. It breaks the already weak combat system.
He's got the Midas touch.
But he touched it too much!
Hey Goldmember, Hey Goldmember!
I thought I had a fix with my "establishing air superiority prior to attacking with bombers" idea. I didn't get much feedback in that thread, but I still like it as a way to increase the value of interceptors while decreasing the value of bombers. http://apolyton.net/forums/showthrea...hreadid=124941
I know you don't like the "house rules" approach to eliminating the chopper problem, but TurboSmac is ready for beta testing now, so check it out here:
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