Depends if it's played turn based or everyone at once AFAIK TCP/IP protocols...
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Planet Busting Mind Worms?
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Once I was playing as the Caretakers so I had my headquarters build all the SPs so it would get as much energy as posible, but I had no ODP so the Pirates destroyed the base and every SP in the game, and those took a lot of work to build, I don't think I even used crawlers.Originally posted by Dissident
I hate losing my best city. It's not the city itself that is bad, but losing the SP's.
Losing things like the Telepathic Matrix when you have Cloning Vats and your base population is near 30 for every base is not fun.Are you safe from the dangers of dihydrogen monoxide? Learn more at www.DHMO.org.
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Who said they were gonna bust your a55? I finally got a game to the point where the aliens started PB'ing cities, and instead of my cities why the aliens have nuked 2 of Sven's cities!?!Originally posted by Dissident
why would I want mind worms planet busting my ass?
The only reason I can figure is because he's running FM, as he's not generating enough minerals in any of his cities to really piss off Planet (unlike myself who has a handful of cities producing 30+ min's).
I've also given the MW's and spore launchers a cloak, and the alien naval units the marine detachment capability - makes for added fun! The Believers have a really hard time in this format, and I've noticed that, of all Factions playetsted, Cha Dawn really has a tough time getting going for some reason!
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Is there any way to create another set of native life units, rather then editing them? I wanted to keep the original mind worms. Or their rarity?
Fungal missile ability native life...hmm, maybe with tectonic to boot?Arise ye starvelings from your slumbers; arise ye prisoners of want
The reason for revolt now thunders; and at last ends the age of "can't"
Away with all your superstitions -servile masses, arise, arise!
We'll change forthwith the old conditions And spurn the dust to win the prize
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Hmmm - actually that works nicely for me! Instead of killing the base with a nuke, it just gets mucked up with fungus!Originally posted by Natalinasmpf
Fungal missile ability native life...hmm, maybe with tectonic to boot?
SmackSim is doing some work with the MW's in his Aldebaran mod. I've also generated a different 8th Faction to replace the MW's, spore launchers, Sealurks etc. You can see some after action reportsOriginally posted by Natalinasmpf
Is there any way to create another set of native life units, rather then editing them? I wanted to keep the original mind worms. Or their rarity?
here . FYI.
D
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