The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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Apolyton and CivFanatics up for deletion on Wikipedia
Apolyton managed to make it with a keep consensus, but CivFanatics was merely left with a "no consensus!" And the actual debates in the CivFanatics article is just pathetic - quite a lot of it is a bunch of CFCers ignoring the rules on WP:WEB, breaking internet and Wikipedia ettiquite, personal attacks, et cetera.
Thanks guys for helping (As well as not bothering to pack votes - that's probably the worst thing possible from what I've seen in AFDs). Now it's time to improve the article - in particular, citations. Though most citations that would be useful would be third party citations, but eh.
"Compromises are not always good things. If one guy wants to drill a five-inch hole in the bottom of your life boat, and the other person doesn't, a compromise of a two-inch hole is still stupid." - chegitz guevara "Bill3000: The United Demesos? Boy, I was young and stupid back then.
Jasonian22: Bill, you are STILL young and stupid." "is it normal to imaginne dartrh vader and myself in a tjhreee way with some hot chick? i'ts always been my fantasy" - Dis
Third party are more useful, I'm fairly sure the names & issues of magazines that mention Apolyton could be given. Also, the book that comes with Civilization Chronicles, and, of course, the Firaxis/Civ4/BHG websites.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
About the games covered. There is no Civilization: Call to Power II. The game is called Call to Power II, with no Civilization. So that part should sound as "...Civilization:Call to Power, Call to Power II,...". You could/should mention that, in addition to all the games listed, their respective expansions are also covered. Add GalCiv2 to the list, remove "others".
For the History section, well, could use slightly more info from here along with references.
That should cover at least some minor improvements...
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Apolyton managed to make it with a keep consensus, but CivFanatics was merely left with a "no consensus!"
THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
Originally posted by Solver
Okay, Bill, do more editing .
About the games covered. There is no Civilization: Call to Power II. The game is called Call to Power II, with no Civilization. So that part should sound as "...Civilization:Call to Power, Call to Power II
Probably better not to mention it at all - it would probably count against us.
Designing Virtual Worlds is the most comprehensive treatment of virtual world design to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs. Designing Virtual Worlds brings a rich, well-developed approach to the design concepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth of Designing Virtual Worlds.
Apolyton managed to make it with a keep consensus, but CivFanatics was merely left with a "no consensus!"
Noooooooooooooooooooooooooooooooooooooo! Wait, I... uh... uh... mean finally! In your face CFC (Which needs a name change to something like: Civ Fanatics Urinating Center Klan.)
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