That's great... if you run on top of a source build, it will be better. Still, running on a separate source build will be good for you... but you should really test it with the current build. Why? Because that's what most players use now... and frankly, it doesn't make much sense to have a separate build required for your mod. For instance, the up to 12 civs thing can just be mentioned in the readme. The source build is upgraded constantly with new changes, and maintaining and upgrading a separate build for AoM is not feasible.
Same goes for cheat editor. Disabling access to it from the game won't do much good... if people want to cheat, let them. I know I never will, but someone may want to.
I hope you see my point
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Oh, about the King unit... I understand if it dies, the civ loses? If so, isn't that a problem for the AI?
Same goes for cheat editor. Disabling access to it from the game won't do much good... if people want to cheat, let them. I know I never will, but someone may want to.
I hope you see my point
![Smile](https://apolyton.net/core/images/smilies/smile.gif)
Oh, about the King unit... I understand if it dies, the civ loses? If so, isn't that a problem for the AI?
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