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Building on the complete overhaul of the entire game (both graphics and gameplay) that AoM delivered, AoM II has incorporated the playing experience of many of the people . New features include:
·The Artificial Intelligence (AI) can now perform cross water invasions in some strength.
·The AI is programmed to coordinate stack movement when Frenzy reaches higher levels.
·Working alliances with the AI including designating a specific target for your allies to attack and for them to ask for gold subsidies if fighting for you.
·Many tweaks and improvements based on feedback including a greatly updated Great Library file.
·More advances from Goods.
·More ways for Frenzy to go up and down.
·New tile improvements, sliding points scale for victory, diplomatic and science victories and the option to continue the game after victory is reached.
·Peaceful AI may ask for PW aid or propose an Arms Reduction Treaty, which will cause your Frenzy level to fall if you agree.
·Fishing fleets to harvest sea resources.
·Religion, including new advances and being able to build a Religious Wonder and found a religion, making converting enemy cities cheaper and giving a special super cleric, the Patriarch.
·The possibility of a religious war if you capture the Religious Wonder of a Religion other than your own.
People who have already downloaded or obtained the original AOM or its Diplomacy Update will only need to download an update folder about 12 MB in size.
The main AOM download from Apolyton should be updated within 48 hours.
This update only includes the main campaign. Within 2 weeks I intend to update the other 2 starting times as well as produce a 10% shorter version of the main campaign.
The AoM website will be transferred to ACS in early December, followed by the AOM forum in January 2006.
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