Still looking for a 14th to fill up the IDP.
Anyone? Beuller?
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Got 9 in the d/st league, need one or 3 more.
Here are the settings:
Start Scoring on: Week 1
Can't Cut List Provider: None
Max Moves: No maximum
Max Acquisitions per Week: No maximum
Max Trades: No maximum
Trade Reject Time: 0
Trade End Date: November 20, 2009
Trade Review: Commissioner
Waiver Time: No waivers
Waiver Type: Continual rolling list
Weekly Waivers None
Post Draft Players: Follow Waiver Rules
Playoffs: Week 15 and 16 (4 teams)
Divisions: No
Roster Positions: QB, WR, WR, RB, RB, TE, W/R, K, DEF, BN, BN, BN, BN, BN, BN, BN
Fractional Points: Yes
Negative Points: YesCompletions .5
Incomplete Passes -.25
Passing Yards 20 yards per point
Passing Touchdowns 6
Interceptions -3
Sacks -1
Rushing Yards 10 yards per point
Rushing Touchdowns 6
Receptions .5
Reception Yards 10 yards per point
Reception Touchdowns 6
2-Point Conversions 2
Fumbles Lost -3
Offensive Fumble Return TD 6
Field Goals 0-19 Yards 3
Field Goals 20-29 Yards 3
Field Goals 30-39 Yards 3
Field Goals 40-49 Yards 4
Field Goals 50+ Yards 5
Field Goals Missed 0-19 Yards -1
Field Goals Missed 20-29 Yards -1
Field Goals Missed 30-39 Yards -1
Point After Attempt Made 1
Point After Attempt Missed -1
Sack 1
Interception 2
Fumble Recovery 2
Touchdown 6
Safety 5 2
Block Kick 2
Return Yards 20 yards per point
Kickoff and Punt Return Touchdowns 6
Points Allowed 0 points 15
Points Allowed 1-6 points 10
Points Allowed 7-13 points 7
Points Allowed 14-20 points 3
Points Allowed 21-27 points 0
Points Allowed 28-34 points -3
Points Allowed 35+ points -7Last edited by flash9286; August 4, 2009, 12:12.
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I just went with last year's settings (25/pass, 10/rush, 20/receiving, 20/return). The year before that, we had rushing at 20yd/pt. I'm not a big fan of oddball numbers like 12 and 15, although I'm sure snoop can make a detailed case why it's statistically better.
Kick and punt returns are classified under offense. There is no category for it listed under defense, but punt, kick and INT yards have counted for IDP slots routinely. I think the "no return yards" thing is only a problem in D/ST.
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this messes me up every year, there's return yards on offense and I think on defense and I think we need the return yards for defense. Hell, maybe not, I always get that confused
oh yeah, I suggest 12-15 yds per point for rushing. We need to provide some balance for the RB/WR spot and 10 yds rushing/pt favors RBs. But if no one else cares I wont make a fuss
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Current settings for IDP League
Stat Category / Point Value
Offense
Completions 1
Incomplete Passes -.5
Passing Yards 25 yards per point
Passing Touchdowns 6
Interceptions -3
Sacks -0.5
Rushing Yards 10 yards per point
Rushing Touchdowns 6
Receptions 1
Reception Yards 20 yards per point
Reception Touchdowns 6
Return Yards 20 yards per point
Return Touchdowns 6
2-Point Conversions 2
Fumbles Lost -3
Kickers
Field Goals 0-39 Yards 3
Field Goals 40-49 Yards 4
Field Goals 50+ Yards 5
Field Goals Missed 0-19 Yards -3
Field Goals Missed 20-29 Yards -2
Field Goals Missed 30-39 Yards -1
Point After Attempt Made 1
Point After Attempt Missed -2
Defensive Players
Tackle Solo 1
Tackle Assist .5
Sack 2
Interception 3
Fumble Force 2
Fumble Recovery 3
Defensive Touchdown 6
Safety 5
Pass Defended 1
Block Kick 3
The yards/point are same as last year. I upgraded some of the defensive rewards (INT, sack, fumble recovery IIRC).
Discuss.
Sloww, I was out of line. I apologize. You are definitely our designated heckler. None better.
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lets go with a RB/WR swing spot, RBBC actually increases playable RBs
5 defenders? a DL, 2 LB and 2 DB/S
or
hell, I dont care. But I do like my swing spot
and why the hell are you sleeping sunday afternoon Zop? You got some crazy work hours?
Hey Rabbit, we goin with return yardage If not, 1 DB/S is fine
oh yeah, how many yards per point for RBs? 10 makes them a bit more valuable than WRs imo
not suggesting this but I played a non-ppc, non-comp league a couple years ago and I actually liked it, 1 pt for every 10 yds running/receiving and I was pleasantly surprised by the balance
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Ok, fine. If I'm not the designated heckler, whom do you suggest? I want to see their qualifications.
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Settle down, Sloww. With 14 teams, it's actually worthwhile to look at stuff like this.
I agree that 4 D is better than 6, seems too many otherwise, and weakens the importance of D overall in the draft to have too many.
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This is another reason we always have to start earlier, anal people on the stats.
I'm going to kick Zop to the curb, write it down.
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The swing spot (RB/WR) is not going away. I can't imagine anyone else embracing that, Zopp.
But in light of the emphasis on RBBC, changing it from RB/WR to WR3 might make sense in a 14-man league...
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1 QB, 2RB, 2WR, 1RB/WR, 1TE, 1K, 1DL, 2LB, 1DB, at most 6 bench spots, at least 5. RB/WR is essentially a RB/WR bench spot. I map out the bench spots as 1QB, 1RB, 1WR, 1TE, 1D, second optional (skill, K, D). I think 5 bench is fine if you have the swing spot (and I'd rather have the swing spot than not) as you then have 1 WR/RB and 1K/D bench or a second WR/RB. I agree that 4 D is better than 6, seems too many otherwise, and weakens the importance of D overall in the draft to have too many.
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I'm awake earlier on Monday because I sleep through the Sunday afternoon and evening games so I can't acquire players on the fly.
But let me propose this:
- Kill the swing spot on offense
- Kill the DT requirement and change it into DL (although no-one will take a DT anyway)
- Merge the CB and S positions into 1 DB
- Decrease the bench from 8 to 7
So we get this as starting line-up: 1 QB, 2 RB, 2 WR, 1 TE, 1 K, 1 DL, 2 LB and 1 DB (which also adds up to 11)
Plus 7 bench spots gives us a nice and even 18 with bench spots making up 39% of the roster (versus 36% as it is now) so the bench size isn't way bigger (relatively speaking).
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In a 14-player league, extra bench slots are a horrible idea. If we could ensure those slots were used for backups at all positions, it would be fine. But historically, people just load up on more skill position players.
Do the math: The top 70 RB/WRs will play, and another 70-120 or so will be on benches. That's virtually every starter in the NFL.
Not sure I understand how time zones relate to rosters. You're awake before any of us on Monday morning.
I'm open to altering the IDP structure, but I though last year's was a little sad (4 players, no position restrictions >> nothing but LBs for the most part). The position list I made for the league was an attempt to take advantage of the fact that Yahoo has finally started listing the 5 core defensive positions.
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I'd still want to cut the required # of D players down from 6 to 4. Six just seems ridiculous and creates too much waiver wire headache.
Plus, it puts Duke and me at a severe disadvantage because of the time zones.
I say we go with 4 D players (1 DL, 2 LB and 1 DB) and get 2 extra bench spots.
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