Originally posted by The Mad Monk
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Originally posted by Ocean Quigley to Wired Magazine"With all of our previous SimCity games we were limited to fairly simple map-based and statistical simulations," said Quigley. "That's great for giving you the broad strokes, but it doesn't allow for the level of realism and behavioural richness that we wanted for the new SimCity. We wanted every single building, every Sim and every vehicle to have a distinct identity in the simulation, and we wanted the complex life of the city to emerge out of their interactions."
"My nation is the world, and my religion is to do good." --Thomas Paine
"The subject of onanism is inexhaustable." --Sigmund Freud
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Originally posted by Koyaanisqatsi View PostI can't help but think this is all a big metaphor for libertarianism. When individual agents meet their own needs without heeding others, the result is chaos.
while the way to make the most $$$ is for state-run industries to sell their goods on the global marketTo us, it is the BEAST.
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Originally posted by Guynemer View Post
A pig of a problem: designing human-animal interspecies gamesTo us, it is the BEAST.
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Originally posted by Guynemer View Post"Originally Posted by Ocean Quigley to Wired Magazine
"With all of our previous SimCity games we were limited to fairly simple map-based and statistical simulations," said Quigley. "That's great for giving you the broad strokes, but it doesn't allow for the level of realism and behavioural richness that we wanted for the new SimCity. We wanted every single building, every Sim and every vehicle to have a distinct identity in the simulation, and we wanted the complex life of the city to emerge out of their interactions.""
bear in mind that i'm not all that fond of DF because of ascii vomit.I wasn't born with enough middle fingers.
[Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]
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EA and Maxis were always honest about this. See this, from March 2012:
Pity the simulated citizens who will live in SimCity, the reboot of the franchise of the same name, due from the god-game guys at Maxis sometime in 2013. No easy life for them, no appearing as if by magic on the streets of your town and scurrying back and forth between the busy districts of the day. No – instead, life will be a precarious crap-shoot of existential uncertainty, in which no satisfaction, however small, may be taken for granted, and no need may ever be filled in more than momentary fashion. And, as if it need be said, in the game.
“It’s not like each Sim has a specific job that’s his, and a specific house that’s his,” says lead designer Stone Librande, like this knowledge might mitigate the situation. Instead, each Sim that will inhabit your thriving metropolis (or crime-ridden housing project, as the case may be) will wake up each morning and start the day by looking for a new job – if they’re not sick, that is, in which case they’ll look for a hospital. And every evening, that same Sim will leave work and take a moment to look for a new place to live. Filling out employment applications and being interviewed by already-unbearable roommates every single day. Oh, the humanity!
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Originally posted by Wiglaf View PostEA and Maxis were always honest about this. See this, from March 2012:
And they contradicted that statement in other statements (see above).
As Sava said, this seems a case of too many cooks spoiling the PR soup."My nation is the world, and my religion is to do good." --Thomas Paine
"The subject of onanism is inexhaustable." --Sigmund Freud
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