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On-Topic Off-Topic Forum Thread: Rate'em! Civ's I-V

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  • #76
    II - I still have it on an old laptop and fire up scenarios.
    IV - Still play it.
    Civilization - I have it on both SNES & PC and wasted many happy hours in the '90s.
    III - Least of the ones I played.

    I haven't bought V because I don't think I'd like it.

    edit:...and I'll agree with Molly - ToT and some of its scenarios were great fun.
    Last edited by Uncle Sparky; February 19, 2013, 20:13.
    There's nothing wrong with the dream, my friend, the problem lies with the dreamer.

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    • #77
      I've only played the good two: 4 and 2.
      “As a lifelong member of the Columbia Business School community, I adhere to the principles of truth, integrity, and respect. I will not lie, cheat, steal, or tolerate those who do.”
      "Capitalism ho!"

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      • #78
        Originally posted by Krill View Post
        1 Unit Per Tile.

        Stack of Doom (where players shove their entire army on one tile. It works against he AI because the AI is dumb. Do it against (competent) humans are you get destroyed).
        i really just don't like how untidy the map gets with a sizable army in civ 5. the designers traded in road spaghetti for unit meatballs.
        I wasn't born with enough middle fingers.
        [Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]

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        • #79
          If you want to fix stacks, you could simply create higher upkeep for too many units in one tile at a time. Not sure what gameplay advantage that would confer though. The stack system is fine.

          As for roads...yes, adding upkeep for roads is probably a good idea. The notion being, unless it is providing a valuable trade route, it's a bad idea to have it.
          If there is no sound in space, how come you can hear the lasers?
          ){ :|:& };:

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          • #80
            Why exactly do roads need to be discouraged? Aesthetics? The main reason to build extra roads beyond city connection and resources is defense; if you want to disincentivize that, you can just remove the "can't use enemy roads" restriction so they're a double-edged sword.
            1011 1100
            Pyrebound--a free online serial fantasy novel

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            • #81
              Make the game more of a PITA to play because you're too lazy to design road spaghetti that doesn't look bad. Brilliant!

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              • #82
                Actually I think it's because creating the road network is just annoying and forces you to have a lot more workers, and then when your network is finished, to have a whole bunch of workers sitting around doing **** all.
                If there is no sound in space, how come you can hear the lasers?
                ){ :|:& };:

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                • #83
                  Obviously, it's V > III > I > II > IV.

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                  • #84
                    Originally posted by Tupac Shakur View Post
                    Obviously, it's V > III > I > II > IV.
                    Contrarian.
                    "I hope I get to punch you in the face one day" - MRT144, Imran Siddiqui
                    'I'm fairly certain that a ban on me punching you in the face is not a "right" worth respecting." - loinburger

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                    • #85
                      Originally posted by Hauldren Collider View Post
                      Actually I think it's because creating the road network is just annoying and forces you to have a lot more workers, and then when your network is finished, to have a whole bunch of workers sitting around doing **** all.
                      I seldom have this problem, at least before the end of the game (unless I'm going for a more peaceful victory option, which I find boring anyway). The AI is forever building worthless crap that needs to be fixed once you conquer their territory, along with repairs to plundered territory. Add on the need to build infrastructure for newly built cities and create new improvements as they become available, and you can almost always find something for workers to do. If not, cack 'em or put them to sleep if they aren't causing undue maintenance and they might be handy later.
                      1011 1100
                      Pyrebound--a free online serial fantasy novel

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                      • #86
                        Originally posted by MRT144 View Post
                        Contrarian.
                        That's the charitable description.

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                        • #87
                          i can see how the notion of connecting a resource with a road has fallen out of favor. i mean look at the **** we used to do in adventure games back in the mid nineties for the sake of gameplay. [use][rubber chicken with a pulley in the middle][on]
                          I wasn't born with enough middle fingers.
                          [Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]

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                          • #88
                            Originally posted by Elok View Post
                            Why exactly do roads need to be discouraged? Aesthetics? The main reason to build extra roads beyond city connection and resources is defense; if you want to disincentivize that, you can just remove the "can't use enemy roads" restriction so they're a double-edged sword.
                            oh look, there goes Elok again, being all aggressively reasonable. i'm sure Tripp wanted his cake and to have it massaged into his testicles too. because panzer general.
                            I wasn't born with enough middle fingers.
                            [Brandon Roderick? You mean Brock's Toadie?][Hanged from Yggdrasil]

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                            • #89
                              Originally posted by Elok View Post
                              Can anyone conceive of a way to make 1upt workable?
                              Easy ...

                              Pawns: Workers
                              Rooks: Cities
                              Knights: Knights
                              Bishops: Missionaries
                              Queen: Game Designer
                              King: Sid

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                              • #90
                                Originally posted by Hauldren Collider View Post
                                Actually I think it's because creating the road network is just annoying and forces you to have a lot more workers, and then when your network is finished, to have a whole bunch of workers sitting around doing **** all.

                                Roads and workers could be solved other ways.
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