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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Yes. At that point in the game, if you fail a terror mission (which you could easily do without any officers), that country will almost certain go full panic immediately, and walk away at the end of the month.
Good luck, man.
"My nation is the world, and my religion is to do good." --Thomas Paine
"The subject of onanism is inexhaustable." --Sigmund Freud
Yes. At that point in the game, if you fail a terror mission (which you could easily do without any officers), that country will almost certain go full panic immediately, and walk away at the end of the month.
Good luck, man.
Pretty sure losing a terror means instant withdrawal? Also, does anyone know if having more engineers speeds up any building or production?
Yes. At that point in the game, if you fail a terror mission (which you could easily do without any officers), that country will almost certain go full panic immediately, and walk away at the end of the month.
Good luck, man.
You're telling me. The last terror mission came down to my last remaining man facing a damaged cyberdisk who just killed two others. My guy misses that point blank shot and I would have lost.
"Flutie was better than Kelly, Elway, Esiason and Cunningham." - Ben Kenobi
"I have nothing against Wilson, but he's nowhere near the same calibre of QB as Flutie. Flutie threw for 5k+ yards in the CFL." -Ben Kenobi
Pretty sure losing a terror means instant withdrawal? Also, does anyone know if having more engineers speeds up any building or production?
Don't reduce speed, just make it cheaper.
The most useless thing in the game is the "We Have Ways" continent bonus.
Jon Miller: MikeH speaks the truth
Jon Miller: MikeH is a shockingly revolting dolt and a masturbatory urine-reeking sideshow freak whose word is as valuable as an aging cow paddy. We've got both kinds
The most useless thing in the game is the "We Have Ways" continent bonus.
Disagree. It significantly speeds up research (both by eliminating opportunity cost and interrogated aliens giving research bonus) and allows you to jump ahead of the curve on aliens. I finished the game I won in 200 something days, making sure that I avoided getting some of the real nasties.
"I hope I get to punch you in the face one day" - MRT144, Imran Siddiqui
'I'm fairly certain that a ban on me punching you in the face is not a "right" worth respecting." - loinburger
When I was playing a battleship UFO crash site, a Sectopod teleported into the air--yes, the air, like thin air, like it was floating in open space--in the middle of my guys. It just suddenly appeared there. I didn't get the "detected aliens now they run for cover" thing either. I had detected a pair of drones the previous turn.
The whole manner in which they handle the random alien locations and the patrols is completely glitchy. The aliens should just move and roam around normally.
I played a tactical game very much like XCOM (the early ones, not the new one) called Rebelstar. It was for the Gameboy Advance. In that, you had a number of action points to use each turn with a character and each action he took some number of those points. Some actions were turn-ending, like overwatch, but things like shooting weren't. Also characters had to be facing a particular direction and could only see in that direction. I think it was a much better system.
When I was playing a battleship UFO crash site, a Sectopod teleported into the air--yes, the air, like thin air, like it was floating in open space--in the middle of my guys. It just suddenly appeared there. I didn't get the "detected aliens now they run for cover" thing either. I had detected a pair of drones the previous turn.
The whole manner in which they handle the random alien locations and the patrols is completely glitchy. The aliens should just move and roam around normally.
I played a tactical game very much like XCOM (the early ones, not the new one) called Rebelstar. It was for the Gameboy Advance. In that, you had a number of action points to use each turn with a character and each action he took some number of those points. Some actions were turn-ending, like overwatch, but things like shooting weren't. Also characters had to be facing a particular direction and could only see in that direction. I think it was a much better system.
Facing is terrible micro.
"I hope I get to punch you in the face one day" - MRT144, Imran Siddiqui
'I'm fairly certain that a ban on me punching you in the face is not a "right" worth respecting." - loinburger
When I was playing a battleship UFO crash site, a Sectopod teleported into the air--yes, the air, like thin air, like it was floating in open space--in the middle of my guys. It just suddenly appeared there. I didn't get the "detected aliens now they run for cover" thing either. I had detected a pair of drones the previous turn.
The whole manner in which they handle the random alien locations and the patrols is completely glitchy. The aliens should just move and roam around normally.
I played a tactical game very much like XCOM (the early ones, not the new one) called Rebelstar. It was for the Gameboy Advance. In that, you had a number of action points to use each turn with a character and each action he took some number of those points. Some actions were turn-ending, like overwatch, but things like shooting weren't. Also characters had to be facing a particular direction and could only see in that direction. I think it was a much better system.
I played Rebelstar. Good game
If there is no sound in space, how come you can hear the lasers?
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