Originally posted by Wraith
Unfortunately, this all makes it sound like they're focusing more on the dungeon-crawl, hack-and-slash stuff than the roleplaying stuff. Probably makes it easier to license the rules to computer game companies...
Unfortunately, this all makes it sound like they're focusing more on the dungeon-crawl, hack-and-slash stuff than the roleplaying stuff. Probably makes it easier to license the rules to computer game companies...
If anything the new edition keeps the game moving, keeps everybody involved and interested. For example, magic missle is now an at-will power for wizards. It's been nerfed though, to require a roll with your intelligence bonus, against the target's reflex save. So it gives a wizard something to do in combat that fits with being a wizard (i.e. magic) instead of just being a one hit wonder who then is relegated to crossbow or quarterstaff duty. If you think it's better to have a level one wizard cast a spell or two, and then be next to worthless, by all means play earlier editions.
Think for a second if this were reversed. Imagine if 4e were the original rules, and WotC came out with 1st or 2nd edition as their "new" ruleset. Would that be an improvement?
Also, fireball isn't at-will. It's a daily spell. INT vs. Reflex, 3d6 plus INT damage, burst 3 with a range of 20.
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