I hope they don't focus too much on MP at the expense of the Campaigns. I really enjoyed SC when I got it because it was like playing an interactive movie... I only had a 36k modem at the time so Battle.net was out of the question.
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Originally posted by Adagio
Under normal situations I would agree, but in this case it's more like the opposite. I'd say it takes more time to program the game to not allow giving orders while paused, as they have to check if the game is paused every time the user tries to do something
It's like they're spending time building a wall in a place where only few people go, but the wall has no positive effect as it doesn't harm anybody if people where allowed to go there
So IMHO they should focus on making the game, instead of wasting time building a pointless wall
If it was the other way, that it would take more time to make it possible to allow giving orders while paused, then I would agree on not having the feature in the game, but that's not the caseTHEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
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Originally posted by Kuciwalker
My problem with RTS is the same as with team sports - I tend to get mesmerized watching all the little dudes blow each other upTHEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
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Originally posted by LordShiva
This doesn't make sense
So wasting time on making it impossible not only annoys the few who likes that ability, while at the same time it doesn't make things better for anybody... Seems pretty much like a lose-lose situationThis space is empty... or is it?
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What part doesn't make any sense? It's quite obvious that it takes longer time to block for the manage-while-paused than it takes to not block it
So wasting time on making it impossible not only annoys the few who likes that ability, while at the same time it doesn't make things better for anybody... Seems pretty much like a lose-lose situation
Apolyton is denser than ussual this morningif you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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Originally posted by Kuciwalker
Sorry, but that wrong. There's no meaningful (in terms of effort required) difference between the two systems.
Actually there is... not much, but there is... But even if you're right, my point still stands. Let's see the positives and negatives of both situations:
"Order-while-paused"-mode:
Pro:
People who like the take it slowly are allowed to
Con:
... not really any, except that the player never becomes real good at it, but that's his choice
"Pause-means-don't-touch-anything"-mode:
Pro:
... not really any
Con:
Those who like to take it slowly are not allowed to
So even if it takes the same effort no matter what they do, there are still only positive sides when using the "order-while-paused"-mode, while there are only negative sides with the other modeThis space is empty... or is it?
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You seem to be forgetting that they need "Pause-means-don't-touch-anything" mode for multiplayer. At least, you could pause in WarCraft III MP so I'm sure you will be able to in StarCraft II. It's very handy when you need to get another beer...
If they did the order whilst paused mode it'd be in addition to that, thus more work.Jon Miller: MikeH speaks the truth
Jon Miller: MikeH is a shockingly revolting dolt and a masturbatory urine-reeking sideshow freak whose word is as valuable as an aging cow paddy.
We've got both kinds
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Your not allowed to pause in MP anyway, atleast in age2 there was a hard limit on number of pauses
people seem to think pause-and-give-orders is some newfangled thing that will completely change the game. Its not, its been around for years, and in MP you wont even notice it, and its just an option in SPif you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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In Warcraft III you had a limited amount of pauses for emergency use and it had a fixed time limit.
SP in RTS is for practicing for MP, so there's no point having pause and give orders.Jon Miller: MikeH speaks the truth
Jon Miller: MikeH is a shockingly revolting dolt and a masturbatory urine-reeking sideshow freak whose word is as valuable as an aging cow paddy.
We've got both kinds
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Originally posted by MikeH
You seem to be forgetting that they need "Pause-means-don't-touch-anything" mode for multiplayer. At least, you could pause in WarCraft III MP so I'm sure you will be able to in StarCraft II. It's very handy when you need to get another beer...
Originally posted by MikeH
SP in RTS is for practicing for MP, so there's no point having pause and give orders.This space is empty... or is it?
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In Warcraft III you had a limited amount of pauses for emergency use and it had a fixed time limit.
SP in RTS is for practicing for MP, so there's no point having pause and give orders.if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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