Originally posted by Kidicious
That's where you are wrong the price on copyrighted material is completely driven by demand. That's what copyrighting does. You have to pay a high price because no one else can sell it.
That's where you are wrong the price on copyrighted material is completely driven by demand. That's what copyrighting does. You have to pay a high price because no one else can sell it.
Clearly security measures and such are paid for somehow; they reduce profits, reduce the man hours available to make (music/videos/games), and increase price. Not every copyrighted material producer makes money hand over fist; especially for computer games, many games actually *gasp* lose money, and there is often very little elasticity of prce relative to demand with computer games. How much was a copy of Bioshock, for example? $49.99. How much was a copy of most other "first rank" PC games? $49.99. Regardless of the fact that BioShock was known, in advance, to likely outsell other first rank games by a significant margin. The real question is, if security measures were not required, would all first rank games be $44.99 or $39.99? We'll probably never know ...
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