My gaming group tried its hand at designing roleplaying games a few times, but we eventually decided that such projects were just too big. There was so much work that had to be done before we had anything even approximating a playable system. We created rule after rule, but never tested these rules, and never figured out, firsthand, what did and didn't work.
With a boardgame, we can set up a few basic principles, cobble together pieces from other games (currently, Civilization and Twilight Imperium), and then just sit down and play. And after seeing if the mechanics work - that is, actually function to create something resembling a game - we can go ahead and flesh things out, make things more interesting.
With a boardgame, we can set up a few basic principles, cobble together pieces from other games (currently, Civilization and Twilight Imperium), and then just sit down and play. And after seeing if the mechanics work - that is, actually function to create something resembling a game - we can go ahead and flesh things out, make things more interesting.
Comment