My future wife drew that one for me...we were kicking some early prototype ideas about what the Nilroggi looked like, and this fellow was one of the rejected versions.
Rejected or not tho, I thought he made a good "Velocibeast!"
And thank ya! I'm glad you like the idea....the trick, of course, will be to see if I can come up with interesting, topically relevant abilities to offer, and try my best to make the choice as agonizing as possible (oh, and I'm also designing the tech tree such that there's no practical way, except in severely milking a single player game) to research all the techs in a single game.
That, coupled with mutually exclusive choices at each level should give me the desired effect...a game that it'll take literally scores, if not hundreds of playthrus to really feel like you've seen most everything...
-=Vel=-
PS: And we need more cowbell!
Rejected or not tho, I thought he made a good "Velocibeast!"
And thank ya! I'm glad you like the idea....the trick, of course, will be to see if I can come up with interesting, topically relevant abilities to offer, and try my best to make the choice as agonizing as possible (oh, and I'm also designing the tech tree such that there's no practical way, except in severely milking a single player game) to research all the techs in a single game.
That, coupled with mutually exclusive choices at each level should give me the desired effect...a game that it'll take literally scores, if not hundreds of playthrus to really feel like you've seen most everything...
-=Vel=-
PS: And we need more cowbell!
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