The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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May 16th, 3pm PST: PS3 Launches. May 16th, 6pm PST: Xbox2 Launches
"The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
Ben Kenobi: "That means I'm doing something right. "
A lot of those posters are people in the industry. Off the top of my head, ERP, Fafalada, DemoCoder, Gubbi, and nAo work for game development companies. Most of them don't mention publically, but they give a lot of interesting feedback regarding the powers of current-gen and next-gen consoles based on the information they've been given, and their real-world experience.
"The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
Ben Kenobi: "That means I'm doing something right. "
I thought the article would be too technical to be useful to most people on Poly. The first one was more higher-level.
"The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
Ben Kenobi: "That means I'm doing something right. "
Xenon (the Xbox 360 CPU) took 3 modern IBM processors, removed some functionality, added other functionality on top of it. The removed functionality was what's called Out Of Order Execution (OOOE), which basically means the chip itself decides in real-time what order the CPU instructions should go into, to attempt to optimize performance. That takes up a lot of "real estate"/transistors to do, not to mention additional power/heat concerns, so they were removed. Now it's an "In Order" chip, so the chip simply processes instructions as they're given.
The burden is now on the compiler (the tool that translates high-level C/C++ code into machine code) to optimize that correctly. You can't really do this on the PC, because there's many different processors and each one behaves differently. Since the console hardware is fixed and unchanged, developers know exactly how the customer's CPU is going to behave, so they can properly order the instructions optimally.
Each processing core has 2 "VMX" units, which are IBM "vector" units. Vector units work with a principle called SIMD (Single Instruction, Multiple Data) to efficiently work on matrices. This kind of operation is extremely common in 3D graphics in particular. There are 128 128-bit registers available to each thread (a thread is a string of CPU instructions...there are two per core, so 6 total on the whole CPU). So, for example, you could use it to store a 4 dimentional matrix with 4 32-bit values. If you wanted to, say, calculate the inverse of that matrix, you can do it with a single instruction with SIMD. It understands that all of the numbers are associated. In regular computation, you'd need to write code to do that all by hand, which is many more instructions.
Or even more simple...if you wanted to multiply each number in the matrix by 2, it's 1 instruction in SIMD and 4 instructions in the oldschool way. So it's more efficient for matrix operations.
The article touches on "branches"...those are simply conditional statements -- paths the code can take. 3D graphics don't usually have branches...it's what's called dumb code, it's all straightforward. You can do these in SIMD-type units easily.
The problem is when you have branching code, like artificial intelligence (think of all of the conditional logic in AI) or even physics (all of the objects should be able to interact with eachother, so it's not predictable), it's extremely difficult to make these "parallel" instead of "serial". For example, running AI across two threads instead of one. Usually the AIs need to talk to eachother, which complicates things immensely.
That's something that's required in the Xbox 360 -- making everything parallel. Each core is individually weaker than the standard PC processor, the power is in getting them all to work, and work efficiently. To do that, Game Developers will need to figure out how to make their games use 6 threads...when they're used to 1 thread on the PC and current-generation consoles.
The situation is worse on the PS3, with its "Cell" processor. It only has 1 of the cores in the Xbox 360 (and it's even slightly less powerful than an Xbox 360 core), and the rest of the 7 "SPE" chips are really just dumb vector processors. They don't handle branching code at all really, which means you've got just 1 chip to do a lot of stuff..and probably a lot of spare vector processing power. It seems imbalanced to me, and a non-optimal solution...but this is Sony's Plan B.
Anyhoo, probably confused everyone more. I tried...
"The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
Ben Kenobi: "That means I'm doing something right. "
As a point of interest, I work on the IBM PowerPC compiler that literally everyone is using now.
As development is picking up on Xbox 360, and to a lesser extent PS3, we're getting swamped with customer questions.
No developers have started with Revolution development...
"The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
Ben Kenobi: "That means I'm doing something right. "
But most analysts are saying a Fall 2006 is most likely for the US, given that parts such as the PS3's graphics chip actually aren't even finished yet.
Also, looks like the PS3 will ship without a harddrive by default (like the PS2 did). This means that, unlike the Xbox/Xbox 360, devs cannot assume one exists and use it for things such as caching. :/
"The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
Ben Kenobi: "That means I'm doing something right. "
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