Continuing from the Advanced Hellenistic Era NES - Part 1.
Price List (numbers you get for 1 talent)
(Upkeep is 10% of purchase costs)
200 light infantrists (militia)
- peasants drafted into the army
- equipped with pitchforks, flails, clubs, bows and tools in general
- no armour at all
- good in desert and mountainous areas, bad vs. cavalry
125 foot soldiers (regulars)
- usual infantry regulars
- equipped with spears, daggers, javalines, bows
- lightly armoured (leather)
- fast but vulnerable to cavalry; can evade heavy infantry
70 horsemen (HORSES)
- light cavalry
- equipped with spears or swords
- usually lightly armoured, leather shield or none at all
- very fast, but vulnerable to spears (hoplites)
80 hoplites [Athens, Sparta, Macedonia, Sicily, Bosporian Greek, Crete, Lydia] (COPPER)
- heavy elite infantry
- equipped with extremely long spears
- heavily armoured
- several lines deep formations; lethal to cavalry
70 swordsmen (IRON)
- heavy infantry
- eqipped with swords or warblades
- lightly armoured to ensure speed and freedom of movement
- good allround warriors, though vulnerable to distance weapons
70 legionaries [Rome] (IRON)
- core of the Roman Legions
- different troop types equipped with spears, javalines and short swords
- good armour, metal shields
- very disciplined and well-trained in a vast variety of tactics
65 immortals [Persia] (IRON)
- Persian elites, used as the royal guards
- Mixed force including swordsmen, archers, javaliners, pikemen and camel riders
65 Hetaires [Macedonia] (HORSES)
- Macedonian Compagnion Cavalry
- equipped with spears and swords
- armoured and shielded
- fearsome charge!
55 camelriders [Persia, Egypt] (CAMELS)
- heavy mounted troops
- equipped with spears and bows
- lightly armoured
- inflict panick on horses, especially suited for desert operations
25 war chariots [Persia, Egypt] (TIMBER)
- horse-drawn armoured chariots
- crew equipped with bows, javalines and spears
- chariot equipped with scythes
- very fast, deadly to infantry, needs flat terrain
1 war elephant [Carthage, Persia] (ELEPHANTS)
- trained elephants
- crew equipped with bows or javalines
- elephants may be armoured
- cost double upkeep (20% of purchase cost instead of 10%)
1 trireme (costs 3 Talents!!!) (TIMBER)
- mighty ram-equipped warship, very maneuverable
- can carry 100 troops (40 cavalry, 20 elephants, 20 chariots) at once
RESSOURCES:
Valuables (ressources generating talents by mining):
copper, silver, gold, gems
Foods (ressources increasing efficiency by 10% each):
grain, fish, cattle
Consumer goods (ressources increasing efficiency by 3% each):
furs, dyes, fabrics, pottery, oil, ivory, paper, drugs, spices, silk, incense, flax, glasswares, marble, slaves, tea, honey, amber, tin, silver, gold, gems, copper, wine, salt
Military goods (ressources increasing military effectiveness by 10% each):
iron, copper, wine, salt, furs (meaning leather here)
Strategic goods (ressources needed for training):
timber [triremes, war chariots]
horses [horsemen, hetaires]
iron [swordsmen, immortals, legionaries]
copper [hoplites]
camels [camelriders]
elephants [war elephants]
Price List (numbers you get for 1 talent)
(Upkeep is 10% of purchase costs)
200 light infantrists (militia)
- peasants drafted into the army
- equipped with pitchforks, flails, clubs, bows and tools in general
- no armour at all
- good in desert and mountainous areas, bad vs. cavalry
125 foot soldiers (regulars)
- usual infantry regulars
- equipped with spears, daggers, javalines, bows
- lightly armoured (leather)
- fast but vulnerable to cavalry; can evade heavy infantry
70 horsemen (HORSES)
- light cavalry
- equipped with spears or swords
- usually lightly armoured, leather shield or none at all
- very fast, but vulnerable to spears (hoplites)
80 hoplites [Athens, Sparta, Macedonia, Sicily, Bosporian Greek, Crete, Lydia] (COPPER)
- heavy elite infantry
- equipped with extremely long spears
- heavily armoured
- several lines deep formations; lethal to cavalry
70 swordsmen (IRON)
- heavy infantry
- eqipped with swords or warblades
- lightly armoured to ensure speed and freedom of movement
- good allround warriors, though vulnerable to distance weapons
70 legionaries [Rome] (IRON)
- core of the Roman Legions
- different troop types equipped with spears, javalines and short swords
- good armour, metal shields
- very disciplined and well-trained in a vast variety of tactics
65 immortals [Persia] (IRON)
- Persian elites, used as the royal guards
- Mixed force including swordsmen, archers, javaliners, pikemen and camel riders
65 Hetaires [Macedonia] (HORSES)
- Macedonian Compagnion Cavalry
- equipped with spears and swords
- armoured and shielded
- fearsome charge!
55 camelriders [Persia, Egypt] (CAMELS)
- heavy mounted troops
- equipped with spears and bows
- lightly armoured
- inflict panick on horses, especially suited for desert operations
25 war chariots [Persia, Egypt] (TIMBER)
- horse-drawn armoured chariots
- crew equipped with bows, javalines and spears
- chariot equipped with scythes
- very fast, deadly to infantry, needs flat terrain
1 war elephant [Carthage, Persia] (ELEPHANTS)
- trained elephants
- crew equipped with bows or javalines
- elephants may be armoured
- cost double upkeep (20% of purchase cost instead of 10%)
1 trireme (costs 3 Talents!!!) (TIMBER)
- mighty ram-equipped warship, very maneuverable
- can carry 100 troops (40 cavalry, 20 elephants, 20 chariots) at once
RESSOURCES:
Valuables (ressources generating talents by mining):
copper, silver, gold, gems
Foods (ressources increasing efficiency by 10% each):
grain, fish, cattle
Consumer goods (ressources increasing efficiency by 3% each):
furs, dyes, fabrics, pottery, oil, ivory, paper, drugs, spices, silk, incense, flax, glasswares, marble, slaves, tea, honey, amber, tin, silver, gold, gems, copper, wine, salt
Military goods (ressources increasing military effectiveness by 10% each):
iron, copper, wine, salt, furs (meaning leather here)
Strategic goods (ressources needed for training):
timber [triremes, war chariots]
horses [horsemen, hetaires]
iron [swordsmen, immortals, legionaries]
copper [hoplites]
camels [camelriders]
elephants [war elephants]
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