Originally posted by Jeremy Buloch
No they aren't they are helping you practice.
Well I guess they are kinda useless to the project.
Do some game graphics of units.
-J.B.-
No they aren't they are helping you practice.
Well I guess they are kinda useless to the project.
Do some game graphics of units.
-J.B.-
So I, among other StPDT artists (anybody home?), need several things to know. Not a lot of things, though.
1) How moving parts of the units must be handled (distinct tri-mesh chunks in the only .3ds, different .3ds etc)
2) Texture format (.png, .tga or any other loseless. Or possible lossy?)
3) Texture palletes? How units of different factions will be "colored" (specific texture index, rectangular patch with faction logo somewhere etc.)
4) Texture size (256x256, 512x512 etc).
5) Texture mapping: UV is the best, but some parts may require more simplistic view; also, texture mapping for multipart units (single atlas or multiple)
6) Some prototype animation (not for 0.0.1-alpha version, of course, but start thinking about this)
And, last but not least, what units must be created ASAP for game consistency (may be not especialy fancy, like placeholders for the future fore broad range of units).
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