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  • targon
    replied
    Tactical fighter

    Here are sample rendering of brand new Tactical Fighter:
    Attached Files

    Leave a comment:


  • Jeremy Buloch
    replied
    Oh Yeah for some reason I forgot to post a comment ...
    I like the biological survey team, but they need a little more fine tuning - making it less cubical and more smooth. Overall its good.
    -J.B.-

    Leave a comment:


  • DeathByTheSword
    replied
    i dunno have little ideas about that....will come up with some new disciptions soo btw....but anyways wow on the biosurvey unit

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  • Jeremy Buloch
    replied
    I go for (B).
    -J.B.-

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  • targon
    replied
    OK, folks, I have a question; while it's somewhat offtopic, it in fact may is related to the units in question.
    Q.: How tracked units shall be drawn:
    a) Low-poly "real" tracks (3D),
    b) High-poly realistic tracks (3D),
    c) Flat track snapshot (2D),
    d) Something else?

    Leave a comment:


  • targon
    replied
    Biosurvey team, complete(?)

    Here is something that I intend to give out as biological survey team. It isn't as fancy as previous geocrawler, but may be still useful.
    BTW, I've found a dozen of excessive polygons in the geoteam, so it need to be updated.
    Attached Files

    Leave a comment:


  • Jeremy Buloch
    replied
    Oh so your not going to charge us?
    -J.B.-

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  • targon
    replied
    Of course!
    Attached Files

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  • Gateway103
    replied
    Excellent geosurvey crawlers, I'll take 10. Do you ship oversea? ^_^

    -Gateway103

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  • Rasbelin
    replied
    Phew, what a nice geosurvey team!

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  • DeathByTheSword
    replied
    wow i like the geosurvey team!

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  • targon
    replied
    Originally posted by Kurilka
    I'm not an expert, but it seems to be a little bit to much. It's quite simple unit but it's 490 tr. And maybe we wil have thousands of units on 1 map...
    Thanks for feedback, but modern 3D cards already exceeded 1 Billion triangles per second limit, and it was not particulary recently. nVidia recommends ~100 pixels for triangle: less, and you'll be limited by transformation engine; more and you'll be cutted down by fill rate (and thus may add geometry for free).
    But at first, let's you coders make something, test on dozen machines and then think. Anyway, I'll try to simplify these meshes a bit and gawk how bad they be then.

    Leave a comment:


  • Jeremy Buloch
    replied
    Very, Very, Very, nice! Exemplary work. I love the geoteam crawler.
    The Unit Looks a bit Stiff. But hes being designed So I suppose thats why.
    -J.B.-

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  • targon
    replied
    Garrison infantry, urban camo

    I've fixed both color scheme and distribution so now it looks more like real camo:
    Attached Files

    Leave a comment:


  • targon
    replied
    Geology survery team, complete(?)

    Here are sample renderings of the geoteam crawler. BTW, these renderings show real outlook of this stuff in the game, as its texture has even shadows "baked" in.
    Attached Files

    Leave a comment:

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