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  • Originally posted by Paul Hanson
    Some more suggestions:

    Alma-Alta = Alma-Ata

    Novogorod = Novgorod

    Khantanga = Khatanga

    Crete = Iraklion (the capital of Crete)

    Banghazi = Benghazi

    Don't hold me to all of them, but I think that's how they all ought to be spelt. Someone do correct me if I'm wrong.
    I'll have a looksee....

    Originally posted by Paul Hanson Vancouver should be moved to 48,34
    I'll take a look at that!

    Originally posted by Paul Hanson Either the Fw250 should be cheaper or the Lightning more expensive, because they are both currently the same price but the Lightning is marginally better (it can see two spaces whereas the Fw250 cannot).
    That issue is now fixed, costs and abilities of the planes are more sensible...

    Originally posted by Paul Hanson Missle = Missile
    Ack! Typo damage!
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    • Originally posted by EZRhino
      Considering the timeframe of this scenario, it would probably be better for Saigon to be a Euro Nato city, as it was still French colonial property in 1950. Perhaps you can have some American "advisors" fortified around the city. If the engineer slot is still open I think more naval units are in order. Personally I would like to see the Germans get the type XXI Rocket sub. But thats just me...
      Once all the cities are fully ordered, I plan to use the engineer slot for something better...

      I am a fan of U-Boots too, and your suggestion is interesting!
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      • @Paul Hanson
        @Iron Chancellor

        All edit/tweak suggestions implemented!



        My next task is to try out this 'Mossad' unit!
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        • I didn't mean to sound offended, I was referring to the confrontation in the Middle East between the US military and the Independents. But I'll still fight if you want one.

          I really ought to use quotes.

          Thanks for your support and your scenario. But I in turn must thank the fine folks responsible for Encarta.

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          • And with regards to "something better" might this be like the civilians of Andrew P. Livings' "Crises of the New World?"

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            • I've found an error in your events file. The "Anybody" triggers on the "UnitKilled" events only work for the first attacker/defender. Example: The Rebel WARPAC General in Tibet is killed by Neutral fighters. The event for killed WARPAC Generals is triggered. It can happen again and again, and the Neutrals will receive another 1000 gold while another general is created.

              IF, however, the NATO forces then kill a Soviet WARPAC General, or even a Rebel WARPAC General (As it goes both ways), there will be no pop-up, no cash given, and no new General created.

              Comment


              • Would you suggest making it:
                'Attacker: USA' And 'Attacker: European Free states' to reverse this trend?

                Is it a case of making individual events entries for all eventualities?

                BTW
                I like the idea of the civilians...
                And the Mossad are implemented, they work fine!
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                • Cool. Yes, I think that you have to make individual events, but that isn't so bad if you limit it to the US and NATO killing only Russian generals. When you come down to it, Barbarians, even Chinese communists, do not need generals. Of course, the next step is adding events for Russians killing US and NATO generals, which is not a big issue.

                  Civilians are just an idea, but its hard to imagine them as anything other than eye candy.

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                  • On a completely unrelated note, I can't help but feel that China's starting population should be increased. If you so desire, you could turn the "Engineer" slot into a "Peasant farmer"/"Forced Labor" slot and give a few to the Chinese to give them some help against the military might of the USSR and the uber-techs of the Western Allies. But maybe that'll be something for the PBEM version...

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                    • Or not necessarily the engineer slot, as that might be "too" powerful, but some sort of settler

                      EDIT: Rather than post yet another reply, let me further add here that the Chinese really are no better off than the Neutrals or Independents as they have no way of achieving success. They are limited the Engineers, ships, Chinese and Motor Infantry, and possibly (I haven't checked) Nukes and Missiles, which is pretty hollow. Could a "US-China Aid Tech" be in order, giving China the ability to build some tanks and planes?

                      POST-EDIT-SCRIPT: Or maybe the ability to build some caravan units?
                      Last edited by Iron Chancellor; June 3, 2003, 22:52.

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                      • Originally posted by Iron Chancellor
                        POST-EDIT-SCRIPT: Or maybe the ability to build some caravan units?
                        Just what I was about to suggest. It would be nice to have some sort of trade unit to represent the gradual building of the global community, and to make getting money slightly easier.
                        "Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.

                        Eyewerks - you know you want to visit. No really, you do. Go on, click me.

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                        • The only slot available now is the 1st settler slot.

                          It is currently occupied by a engineer...
                          I think too, that China needs an advantage...

                          The trouble I have with trade units, is that the AI is insane, and builds a billion of them, when they should be making tanks/planes/troops.

                          So how to make China sexy with one unit...?
                          Perhaps a peasant/revolutionary/farmer guy?
                          Or a tank or plane...

                          It is a riddle, but one I must solve soon.
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                          • I have had an idea...
                            The tech that provides the rocket launcher/sherman/150mmm arty, is called US-Arms-Deal.

                            I could make an event that awards this tech to China, when they get 'research effort' or some not too far off tech.

                            Meaning China is going to have it tough for a while, but you may be able to kick butt later...

                            Now all we have to do is give them an air craft of some type...

                            Maybe the same method, only with the MIG15...

                            Perhaps the 'Military Upgrade I' for the Arms-deal tech...
                            And the 'Military Upgrade II' for the Mig tech...

                            What do y'all think?

                            And how about the enigineer being a Chinese-only 'people's army' settler, that can fight?
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                            • While checking the events.txt, I noticed a typo: German veterans come to the fore => should be force I think (triggers for European Free States when they get tech 25)

                              A very good scenario!!!!!
                              Only the dead have seen the end of war - Plato

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                              • I noticed also some other things. The Soviets have 9 Carriers and their allies 1. The US only has 8 and their allies none (where are the British and German carriers?) I didn't know the Russians had so many carriers. You could give them some less, or give at least carriers to NATO, to have a better balance.

                                I also noticed the Panther tank has a NATO shield, and not a German. Was this intended and have the Germans shared this technology with their NATO Allies, because their other panzer has a German shield.
                                Only the dead have seen the end of war - Plato

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