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Soviet Steel - Join In The Construction!

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  • I suppose that after sacking you in the RF DG you won't want to include me in the play test...

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    • Don't be silly!

      My departure was due to my own actions, you had to continue the battle!

      H Tower, it would be and honour - Please, be my guest!

      I will be getting this beast ready this week!
      So stay tuned!
      http://sleague.apolyton.net/index.php?title=Home
      http://totalfear.blogspot.com/

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      • I've been following this thread for a while. Just out of curiousity, will there be diplo/spy units in the game? I figure they could be used as more or less inciters of forces against enemies (ie: USSR putting spies into the Middle East and bribing units, then using them to attack Israel or somesuch).
        Who wants DVDs? Good prices! I swear!

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        • I was initially going to use diplo units, but the thought of the USSR having NATO techs, or the way the AI uses these units, put me off the idea.

          If there was some way to disable tech-theft, and keep the other options, It would be perfect.
          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

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          • I have got two questions for our regular SL men of wisdom!

            First one is: in which city should I place the the Ruhr Valley Industrial Complex objective wonder?



            Any ideas?

            Also, what is the highest production cost number that you can give a wonder or improvement?

            EG:
            Space Programme, 300, 0, X5,

            Instead of 300 hundred, could it be 900?
            Would it crash the game?
            Has anyone tried a super big number?

            Any pointers are welcome...
            Just curious!
            http://sleague.apolyton.net/index.php?title=Home
            http://totalfear.blogspot.com/

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            • I am going to eliminate RRs too.

              I have used the time-tested trick of making the RR tech into 'urbanisation' and making raidroads into unbuildable urban areas around cities...

              http://sleague.apolyton.net/index.php?title=Home
              http://totalfear.blogspot.com/

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              • Originally posted by curtsibling
                First one is: in which city should I place the the Ruhr Valley Industrial Complex objective wonder?
                In Cologne
                "Peace cannot be kept by force.
                It can only be achieved by understanding"

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                • Originally posted by curtsibling
                  If there was some way to disable tech-theft, and keep the other options, It would be perfect.
                  Open the game.txt / @SPYOPTIONS and delete the line 'Steal Technology'. Unfortunately it only works for human players; the ai will still use this option..

                  Originally posted by Arthedain
                  In Cologne
                  definitely!

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                  • As Dr Kellogg stated you can alter the game.txt to prevent the human player from stealing tech, but this does not stop the AI from doing so...

                    Andrew Livings had a stopgap solution for this in his Crises of the New World Order scenario. He toggled the tech stolen flag for all the cities and limited the espionage units to diplomats, consequently the computer could not steal techs - I believe Gothmogs Civcity utility can be used to achieve this effect. The only problem with this is that when the city is taken over, the tech stolen flag is reset...

                    It's not a perfect solution, but it might make it still possible for you to introduce diplomatic units if you want to. I love the secret agent graphic, it would be a shame not to use him!

                    BTW, Ireland was never a member of NATO, we should be a neutral country.
                    STDs are like pokemon... you gotta catch them ALL!!!

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                    • Cologne

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                      • BTW looks really good

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                        • Originally posted by curtsibling
                          I am going to eliminate RRs too.

                          I have used the time-tested trick of making the RR tech into 'urbanisation' and making raidroads into unbuildable urban areas around cities...
                          Could you perhaps have an alternative rules/description/terrain1 file to allow railroads? I never get used to having limited movement like that - it seems to slow the game down and make movement actions really redundant.
                          -rmsharpe

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                          • Shouldn't Berlin be Soviet controlled?????

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                            • I reckon the scenario is set in an alternative timeline.
                              "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                              All those who want to die, follow me!
                              Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

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                              • And BTW Curt i think it is wrong to have Romell leading the coup.
                                Perhaps Von Runstdent, or someone else more prestigious.
                                "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                                All those who want to die, follow me!
                                Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

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