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  • Originally posted by Pap1723
    Very good idea, I was going to propose something like that, but I wasn't sure where the industry square was used.

    Make sure you make Baku very important (oil)

    I may have found something very cool, what is the farthest you've seen the Germans conquer in the east in the new version?

    And have the Neutral Allies stayed neutral in the new version?

    Pap
    In my most recent game,
    The Germans are currently involved in slug-outs with the Soviets at the gates of Stalingrad and Moscow,
    It seems their truimph is near!

    I was playing neutral, and even with diplomacy firmly off, the Eastern Allies have invited my to join a 'crusade' against Japan!

    Are they mad?
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    • PS
      I have got some cool event rewards lined up for taking over the major cities!
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      • Good, looking forward to them...here are some more random thoughts from the game I am playing on Diety in June 1943...

        1. My P-40 was bribed away by the Japs, what unit can bribe?

        2. I think the Japs should have Ship Building V at the start, but they should be the only ones because they had an operational Super Battleship in 1941 so they should be researching that instead in my test they reached Ship Building V in March, if they get Super Battleship tech in March it would be pretty accurate

        3. You should probably connect Chicago to Pittsburgh by railroad since from Chicago you can get to either coast in one turn, it makes it easier on the player taht way.

        4. Nice job with the Barbarossa event! I do think however, that you should have the text about it accompany the killing of the unit that sparks the event.

        5. I had the ability to research Barbarossa?

        6. Have Japan go to war with the Neutral allies in October 1941 so they can take over Bangkok. They historically annexed it without fighting, but... That is the only neutral city around so there won't be any other problems.

        7.Good idea giving the Americans the ability to build Supply Trucks from the start lend-lease

        Comment


        • Originally posted by Pap1723
          Good, looking forward to them...here are some more random thoughts from the game I am playing on Diety in June 1943...
          *gets his note book ready*

          Originally posted by Pap1723 1. My P-40 was bribed away by the Japs, what unit can bribe?
          That must be that weird CIV2 bug...
          The Type97 is sitting where the diplomat normally is in the unit slots...
          I can change the diplo bribe text, and call it a capture of materials by enemy forces!

          Originally posted by Pap1723 2. I think the Japs should have Ship Building V at the start, but they should be the only ones because they had an operational Super Battleship in 1941 so they should be researching that instead in my test they reached Ship Building V in March, if they get Super Battleship tech in March it would be pretty accurate
          They start with a super BB, I think. I can change this.
          I will script a new event for march 1941!

          Originally posted by Pap1723 3. You should probably connect Chicago to Pittsburgh by railroad since from Chicago you can get to either coast in one turn, it makes it easier on the player taht way.
          You got it!

          Originally posted by Pap1723 4. Nice job with the Barbarossa event! I do think however, that you should have the text about it accompany the killing of the unit that sparks the event.
          I agree, a slight events tweak will fix that!

          Originally posted by Pap1723 5. I had the ability to research Barbarossa?
          Just a left over from the tech-tree shuffle, don't worry about it.
          The tech tree is almost replanted at the time of writing.

          Originally posted by Pap1723 6. Have Japan go to war with the Neutral allies in October 1941 so they can take over Bangkok. They historically annexed it without fighting, but... That is the only neutral city around so there won't be any other problems.
          Sounds do-able! I'll add an event.

          Originally posted by Pap1723 7.Good idea giving the Americans the ability to build Supply Trucks from the start lend-lease
          I will make sure this still happens in the new tech build.

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          • Here is the latest tech tree plan that will be put inot practice tonight!

            A whole new tree, it no longer has wasted techs, and still has room for additions in the bonus tech slots.
            For the scenario, I plan to use the bonus techs to give each main civ 2 historical war leaders...

            Alternately, I might use them for extending tech research into realms of
            air power and ballistic missiles...useful for use in future scenarios!



            Here's the plan...
            Guys, Tell me if you think there are any techs I missed!

            -------------------------------------------------------------
            GERMANS
            -------------------------------------------------------------
            Nazi Dictatorship, 0, 0, no, nil, 3, 3 ; Fun
            H Class Battleships, 0, 0, no, nil, 3, 3 ; MP
            Blitzkrieg, 0, 0, no, nil, 0, 1 ; Mat
            Me262 Jet Fighter, 0, 0, no, nil, 1, 1 ; Med 50
            Uber Soldaten, 0, 0, no, nil, 0, 1 ; Met
            Tiger Tank, 0, 0, no, nil, 1, 1 ; Phy
            Panther Tank, 0, 0, no, nil, 1, 1 ; Pla
            King Tiger, 0, 0, no, nil, 1, 1 ; Plu
            Vengeance Weapons, 0, 0, no, nil, 1, 1 ; PT
            Blitzkrieg, 0, 0, no, nil, 0, 1 ; Pot 65
            -------------------------------------------------------------
            USA
            -------------------------------------------------------------
            Allied Liberty, 0, 0, no, nil, 0, 3 ; Dem
            US Army Air Corps, 0, 0, no, nil, 2, 2 ; Uni 85
            US Mass Production, 0, 0, no, nil, 2, 2 ; War
            US Marine Corps, 0, 0, no, nil, 2, 2 ; Whe
            P51 Mustang, 0, 0, no, nil, 2, 2 ; Wri
            Lend Lease Plan, 0, 0, Ind, nil, 0, 3 ; Tra
            -------------------------------------------------------------
            BRITAIN
            -------------------------------------------------------------
            Allied Liberty, 0, 0, no, nil, 0, 3 ; Dem
            Centurion Tank, 0, 0, no, nil, 1, 2 ; Hor
            Royal Commandos, 0, 0, no, nil, 1, 2 ; Iro
            UK Home Guard, 0, 0, no, nil, 1, 2 ; Tac
            RAF Bomber Command, 0, 0, no, nil, 1, 2 ; The
            Typhoon Fighter, 0, 0, no, nil, 1, 2 ; ToG
            -------------------------------------------------------------
            USSR
            -------------------------------------------------------------
            Resistance, 0, 0, no, nil, 0, 0 ; Gue
            Soviet Red Army, 0, 0, no, nil, 0, 2 ; Cmn 15
            Stormovik, 0, 0, no, nil, 0, 2 ; SFl
            Guard Regiments, 0, 0, no, nil, 0, 2 ; Sth
            Yak9 Fighter, 0, 0, no, nil, 0, 2 ; SE
            Katyusha, 0, 0, no, nil, 0, 2 ; Stl
            Stalin Tank, 0, 0, no, nil, 1, 2 ; Sup 80
            -------------------------------------------------------------
            JAPAN
            -------------------------------------------------------------
            Ki100 Tony Fighter, 0, 0, Iro, nil, 3, 2 ; Gen
            Imperial Air Force, 0, 0, no, nil, 3, 2 ; Mag 45
            Imperial Navy, 0, 0, no, nil, 3, 2 ; Map
            Bakufu Warfare, 0, 0, no, nil, 3, 2 ; Mas
            Bakufu Warfare II, 0, 0, no, nil, 3, 2 ; Sea 75
            -------------------------------------------------------------
            OTHER CIVS
            Resistance, 0, 0, no, nil, 0, 0 ; Gue
            Nationalist Army, 0, 0, no, nil, 2, 1 ; FP
            -------------------------------------------------------------
            Bonus Techs
            -------------------------------------------------------------
            Von Braun, 0, 0, nil, nil, 0, 2 ; U1 90
            Rommel, 0, 0, nil, nil, 2, 0 ; U2
            Alexander, 0, 0, nil, nil, 2, 0 ; U3
            Dowding, 0, 0, nil, nil, 2, 4 ; X1
            MacArthur, 0, 0, nil, nil, 0, 4 ; X2
            Patton, 0, 0, nil, nil, 3, 4 ; X3 95
            Nagumo, 0, 0, nil, nil, 1, 2 ; X4
            Yamamoto, 0, 0, nil, nil, 1, 4 ; X5
            Zhukov, 0, 0, nil, nil, 2, 3 ; X6
            Timoshenko, 0, 0, nil, nil, 3, 3 ; X7 99
            -------------------------------------------------------------
            User Def Tech A, 3, 0, no, no, 0, 0 ; U1 90
            User Def Tech B, 3, 0, no, no, 0, 0 ; U2
            User Def Tech C, 3, 0, no, no, 0, 0 ; U3
            Extra Advance 1, 3, 0, no, no, 0, 0 ; X1
            Extra Advance 2, 3, 0, no, no, 0, 0 ; X2
            Extra Advance 3, 3, 0, no, no, 0, 0 ; X3 95
            Extra Advance 4, 3, 0, no, no, 0, 0 ; X4
            Extra Advance 5, 3, 0, no, no, 0, 0 ; X5
            Extra Advance 6, 3, 0, no, no, 0, 0 ; X6
            Extra Advance 7, 3, 0, no, no, 0, 0 ; X7 99
            -------------------------------------------------------------
            Industry
            -------------------------------------------------------------
            Commerce, 5, 0, nil, nil, 0, 3 ; Cmp
            Banking, 5, 0, Cmp, nil, 0, 3 ; Cor
            War Economy, 5, 0, Cor, nil, 0, 3 ; Cst
            State Farming, 5, 0, Min, nil, 0, 4 ; Rfg 70
            Electrification, 5, 0, Cor, nil, 0, 3 ; E1
            Rail Network, 5, 0, Cst, nil, 0, 3 ; RR
            National Industry, 6, 0, Rfg, nil, 0, 3 ; Ind
            Heavy Industry, 5, 0, E1, nil, 0, 3 ; Eco
            Total War Industry, 5, 0, Cst, nil, 0, 3 ; Cur 20
            -------------------------------------------------------------
            Defence
            -------------------------------------------------------------
            Governmental Power, 5, 0, nil, nil, 1, 3 ; Cer
            Regional Control, 5, 0, Cer, nil, 1, 3 ; Che 10
            Conscription, 5, 0, Che, nil, 0, 0 ; Csc
            Military Tactics, 5, 0, nil, nil, 0, 4 ; Esp
            Weapon Design I, 5, 0, Csc, nil, 1, 0 ; CoL
            Weapon Design II, 5, 0, CoL, nil, 1, 0 ; CA
            Weapon Design III, 5, 0, CA, nil, 1, 0 ; Cmb
            Air Defence Regiments, 5, 0, Csc, nil, 1, 0 ; Chi
            Naval Defence Regiments,5, 0, Csc, nil, 0, 0 ; Eng 25
            State Police, 5, 0, Che, nil, 0, 0 ; Env
            Weapon Design IV, 5, 0, Cmb, nil, 2, 3 ; Exp
            Weapon Design V, 5, 0, Exp, nil, 2, 3 ; Feu
            -------------------------------------------------------------
            Naval
            -------------------------------------------------------------
            Ship Design I, 5, 0, Cer, nil, 2, 0 ; Ast
            Ship Design II, 6, 0, Ast, nil, 2, 0 ; Ato
            Ship Design III, 7, 0, Ato, nil, 2, 0 ; Aut 5
            Ship Design IV, 8, 0, Aut, nil, 2, 0 ; Ban
            Ship Design V, 9, 0, Ban, nil, 2, 0 ; Bri
            Amphibious Assault, 5, 0, Esp, nil, 2, 0 ; Amp
            Coastal Defences, 5, 0, Eng, nil, 2, 0 ; Bro
            Super Battleships, 5, 0, Bri, Eco, 0, 4 ; Ref
            -------------------------------------------------------------
            Airforce
            -------------------------------------------------------------
            Civilian Flight, 5, 0, Cur, nil, 3, 4 ; Fli 30
            Advanced Flight, 5, 0, Fli, nil, 3, 4 ; AFl 0
            Advanced Flight II, 6, 0, AFl, nil, 3, 4 ; Alp
            Advanced Flight III, 9, 0, Roc, nil, 2, 4 ; Ldr
            Jet Flight I, 6, 0, Lit, nil, 2, 4 ; Too
            Jet Flight II, 7, 0, Alp, nil, 3, 4 ; Rob
            Jet Flight III, 8, 0, Rob, nil, 3, 4 ; San
            Advanced Jet Flight, 5, 0, Rad, nil, 0, 4 ; E2
            -------------------------------------------------------------
            Science
            -------------------------------------------------------------
            Science Funding, 5, 0, Cer, nil, 1, 3 ; Gun 35
            Research Effort, 6, 0, Gun, nil, 1, 4 ; Inv
            Research Effort II, 5, 0, Inv, nil, 1, 4 ; Rec
            Research Effort III, 5, 0, Rec, nil, 0, 4 ; Phi 60
            Radar, 5, 0, Phi, nil, 0, 4 ; Rad
            Sonar, 7, 0, Phi, nil, 0, 4 ; NP
            Advanced Manufacturing, 6, 0, Phi, nil, 1, 3 ; Lab 40
            Missile Research, 6, 0, Phi, nil, 1, 4 ; Las
            Rocket Engine, 8, 0, Phi, nil, 3, 0 ; Roc
            Jet Engine, 6, 0, Phi, nil, 2, 4 ; Lit
            -------------------------------------------------------------
            The Bomb
            -------------------------------------------------------------
            Atom Bomb Research, 5, 0, Phi, nil, 0, 4 ; Mys
            Atom Bomb Research II, 5, 0, Mys, nil, 0, 4 ; Nav
            Atom Bomb Research III, 5, 0, Nav, nil, 0, 4 ; NF
            -------------------------------------------------------------
            Wonder Rewards
            -------------------------------------------------------------
            Automated Factory, 90, 0, Lab, Advanced Manufacturing
            Weapons Test Facility, 90, 0, Feu, Weapon Design V
            Nuclear Power Plant, 90, 0, Nav, Atom Bomb Research II
            Advanced Aerospace Plant, 90, 0, Ldr, Advanced Flight III
            National Railway System, 60, 0, Cur, Total War Industry
            Atom Bomb Project, 90, 0, NF, Atom Bomb Research III
            Supersonic Flight Program,90, 0, E2, Advanced Jet Flight
            Secret Weapon Facility, 90, 0, Roc, Jet Flight
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            • Looks good to me!

              Comment


              • In fact the german industry was fearsome strong. Although they were outproduced (mainly by Sowjets and USA) they were able to produce the strongest war machine the world has ever seen (until Stalingrad massacre). I would suggest to place @least as many german citys as there are French citys placed. And I would make the "Industry tile" with 20 food, 1 shield, 20 trade and 14 or 9 shield bonus if it is mined. So you can destroy the enemy's production by razing his industry to the ground (this is what the soviets have done during their retreat). I would also suggest that it needs @least 2/3 turns to rebuild mines/industry
                Attached Files
                "Et deus dixit fiat lux !"
                "Everything is proceeding as i have foreseen."
                "I love Democracy Ilove the Republic ..."

                Comment


                • About the bribe thing:

                  It has come to my attention after countless normal civ2 games that on Deity level the AI can bribe with any unit.

                  It only does so quite rarely, thank god.
                  "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                  All those who want to die, follow me!
                  Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

                  Comment


                  • ehm well... almoust forgot! Norway is really unimportant in your scenario yet! But whats with the Norway-Iron Ore! Hitler just occuoied it because of that!
                    Deutscher Meister 2004: WERDER BREMEN

                    Comment


                    • Originally posted by Palaiologos
                      About the bribe thing:

                      It has come to my attention after countless normal civ2 games that on Deity level the AI can bribe with any unit.

                      It only does so quite rarely, thank god.
                      That I put down to the insane AI...
                      But as you say, it's a rare thing, I have never seen it.

                      The units are too busy trying to massacre each other m,ost of the time!
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                      • Originally posted by NikolajRomanov
                        In fact the german industry was fearsome strong. Although they were outproduced (mainly by Sowjets and USA) they were able to produce the strongest war machine the world has ever seen (until Stalingrad massacre). I would suggest to place @least as many german citys as there are French citys placed. And I would make the "Industry tile" with 20 food, 1 shield, 20 trade and 14 or 9 shield bonus if it is mined. So you can destroy the enemy's production by razing his industry to the ground (this is what the soviets have done during their retreat). I would also suggest that it needs @least 2/3 turns to rebuild mines/industry
                        Sounds like a plan, Nick!
                        I will see to it...
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                        • If any or all of these issues have already been addressed, my apologies: (NOTE: these occured playing the USA on King difficulty)

                          Aukland needs a c before the k
                          The "Make Landfall" menu has amphibious misspelt

                          The German AI uses Panzergrenadiers to attack
                          The D-Day event creates units in North Africa
                          The Soviets and Nazis briefly made peace in early 1942
                          The same occured between Nazis and British and Nazis and Eastern Allies in late 1941
                          The Soviet Pacific Fleet has spent the whole game floating off California, not really sure what can be done about it.
                          The WoW Heinrich Himmler has been lost

                          The British seized Trondheim and Narvik in June/July 1941, the Nazis made no attempt to recapture them, again, not really sure how to solve this problem.
                          The Barbarossa event, triggered when the Nazis killed an Eastern infantry/partisan, worked well, but I don't understand why a Red Army unit appeared south of Hamburg.

                          By November, 1943, a Second Front opened with the liberation of Toulouse, St. Nazaire, and Paris. These were followed by Brest, Amsterdam, and Germany proper, with Berlin falling very early to heavy bombardment in March 1944. Of course, since then, the remaining Nazis have been crushed between me and the Soviets, resulting in several battles between US and USSR troops in and around Riga, Warsaw, and Kiev.

                          In the East, Japan has over-run the Philippines, Hong-Kong, Suva, and 90% of China and Northern India, pressing towards the Middle East. Chaos will soon reign, as I, in October 1944, am perhaps one year away from deployment of Atomic Bombs...

                          Comment


                          • To clarify one thing: Heinrich Himmler has never existed in the scenario.

                            Point of Personal Privilege: Could you name "The US President" something else, like FDR or (even better) Harry Truman?

                            By the way, what will the Leader techs do?

                            Comment


                            • Originally posted by Iron Chancellor Aukland needs a c before the k
                              Oops! I'll fix that!

                              Originally posted by Iron Chancellor The "Make Landfall" menu has amphibious misspelt
                              And that too!

                              Originally posted by Iron Chancellor The German AI uses Panzergrenadiers to attack
                              They do attack sometimes, regardless of their defence role.

                              Originally posted by Iron Chancellor The D-Day event creates units in North Africa
                              Hmmm, The Axis may have been taking up all the coastal real estate,
                              causing the AI to spawn them randomly, I will check this out.

                              Originally posted by Iron Chancellor The Soviets and Nazis briefly made peace in early 1942. The same occured between Nazis and British and Nazis and Eastern Allies in late 1941
                              That is a weird AI gltich, the combatants keep fighting though...

                              Originally posted by Iron Chancellor The Soviet Pacific Fleet has spent the whole game floating off California, not really sure what can be done about it.
                              This is another AI thing, but can you blame them?
                              I would like to stay in California for the the war too!

                              Originally posted by Iron Chancellor The WoW Heinrich Himmler has been lost
                              About time!

                              Originally posted by Iron Chancellor The British seized Trondheim and Narvik in June/July 1941, the Nazis made no attempt to recapture them, again, not really sure how to solve this problem.
                              The Barbarossa event, triggered when the Nazis killed an Eastern infantry/partisan, worked well, but I don't understand why a Red Army unit appeared south of Hamburg.
                              I will look into this Red Army loner...

                              Originally posted by Iron Chancellor By November, 1943, a Second Front opened with the liberation of Toulouse, St. Nazaire, and Paris. These were followed by Brest, Amsterdam, and Germany proper, with Berlin falling very early to heavy bombardment in March 1944. Of course, since then, the remaining Nazis have been crushed between me and the Soviets, resulting in several battles between US and USSR troops in and around Riga, Warsaw, and Kiev.
                              Give em' hell!

                              Originally posted by Iron Chancellor In the East, Japan has over-run the Philippines, Hong-Kong, Suva, and 90% of China and Northern India, pressing towards the Middle East. Chaos will soon reign, as I, in October 1944, am perhaps one year away from deployment of Atomic Bombs...
                              Sounds like a good game your having!

                              I will get onto and fix these glitches!
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                              • Originally posted by Iron Chancellor
                                To clarify one thing: Heinrich Himmler has never existed in the scenario.
                                Yep, Himmler and these other VIPs merely all reside in their capital cities, waiting for your troops to drag them out!

                                Originally posted by Iron Chancellor Point of Personal Privilege: Could you name "The US President" something else, like FDR or (even better) Harry Truman?
                                About The President, I kept him unamed to avoid any continuity issues...

                                But dammit, why not! FDR it is...Hail to the chief!

                                Originally posted by Iron Chancellor
                                By the way, what will the Leader techs do?
                                This has changed, I decided to use the CIV2 bonus techs to extend the missile science route.
                                This leads to AA Missile Defences (SDI), it will take the player ages to get near this tech level...
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