For about an hour now, I've typed, copy/pasted and saved/loaded myself crazy trying to keep some damn barbarian units in my scenario. I don't expect any solutions to this problem, but I thought I'd just share a chronology of my growing insanity with you:
Mid-September 2002: Added Barbarian villages to the scenario.
End-September/Mid-October 2002: Playtesters reported to me, after I asked them for several times, they saw no Barbarian villages.
Mid-October 2002: I thought I fixed the problem.
Mid-October 2002: Playtester still didn't see any Barbarian villages.
Begin-November 2002: Went back to the problem. Couldn't fix it, believed I used the wrong rules file, and deleted the correct one by 'oversaving' it.
Added barbarian whales to scenario.
Early Nov. 2. 2002: Received latest rules file from playtester.
Nov. 2. 2002 ca. 21.10: Got back to the problem. Thought it'd be a short while till I fixed the problem. Thought it'd be done before CD ('Queen') would end.
Problem wasn't fixed. Consulted SL design tips and William Keenan's Barbarian paper.
Problem still wasn't fixed. 'Queen' was over.
Started playing 'A Night At The Opera', believing problem would be fixed no later than end of The Prophet's Song.
Heureka! Got an idea! Changed barbarian units slots from Extra-7 and Extra-8 to Musketeer and Partisan slots, because I know of painful experience, that these units never disappear!
The Prophet's Song over. Still nothing.
Copied units stats from scenarios with immobile barbarian units that I know haven't disappeared. Used Mike Daumen's "The Great Game" and my own "Artaxerxes".
Nothing.
'A Night At The Opera' over.
Started playing 'Hot Space'.
At mid-Staying Power I nearly tossed my keyboard out of the window.
A short summary of the problem:
Immobile barbarian units will stay when loaded from savegame. Immobile barbarians will not stay when loaded from scn. Well, that's not true, sometimes they stay for one or two turns, but then disappear. From all slots tested. That is, from X-7, X-8, Musketeer, Partisan, Battleship and AEGIS. They will all disappear, although I got good ol' Blackclove's approval that they will stay.
It is now 22:28 CET. At the moment, Las Palabras De Amor is playing (I skipped Staying Power, Dancer and Body Language, because I can't stand these songs, and I can't forgive them that they used Body Language as B-Side for The Show Must Go On later on! )
Mid-September 2002: Added Barbarian villages to the scenario.
End-September/Mid-October 2002: Playtesters reported to me, after I asked them for several times, they saw no Barbarian villages.
Mid-October 2002: I thought I fixed the problem.
Mid-October 2002: Playtester still didn't see any Barbarian villages.
Begin-November 2002: Went back to the problem. Couldn't fix it, believed I used the wrong rules file, and deleted the correct one by 'oversaving' it.
Added barbarian whales to scenario.
Early Nov. 2. 2002: Received latest rules file from playtester.
Nov. 2. 2002 ca. 21.10: Got back to the problem. Thought it'd be a short while till I fixed the problem. Thought it'd be done before CD ('Queen') would end.
Problem wasn't fixed. Consulted SL design tips and William Keenan's Barbarian paper.
Problem still wasn't fixed. 'Queen' was over.
Started playing 'A Night At The Opera', believing problem would be fixed no later than end of The Prophet's Song.
Heureka! Got an idea! Changed barbarian units slots from Extra-7 and Extra-8 to Musketeer and Partisan slots, because I know of painful experience, that these units never disappear!
The Prophet's Song over. Still nothing.
Copied units stats from scenarios with immobile barbarian units that I know haven't disappeared. Used Mike Daumen's "The Great Game" and my own "Artaxerxes".
Nothing.
'A Night At The Opera' over.
Started playing 'Hot Space'.
At mid-Staying Power I nearly tossed my keyboard out of the window.
A short summary of the problem:
Immobile barbarian units will stay when loaded from savegame. Immobile barbarians will not stay when loaded from scn. Well, that's not true, sometimes they stay for one or two turns, but then disappear. From all slots tested. That is, from X-7, X-8, Musketeer, Partisan, Battleship and AEGIS. They will all disappear, although I got good ol' Blackclove's approval that they will stay.
It is now 22:28 CET. At the moment, Las Palabras De Amor is playing (I skipped Staying Power, Dancer and Body Language, because I can't stand these songs, and I can't forgive them that they used Body Language as B-Side for The Show Must Go On later on! )
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