Aha. Where are You from, then?
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The ANZACs served in both world wars and I think were disbanded after the second
To be really pedantic, the ANZAC only exhisted during the Galipoli campaign of 1915, the later stages of the WW1 in Europe and in 1940-41 when an ANZAC was formed in North Africa and later Greece.'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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oh, I thought the ANZACs were in Italy? or is that outside of your pedantic explanationGeorgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
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Nah, only the New Zealanders sent troops to Italy [the the form of the 2nd Division] - by that stage of the war the entire Australian army was engaged in fighting Japan, and the only Australians in the European theatre were several thousand members of the air force (including a single fighter squadron which operated in Italy) and various Aussies sprinkled through British and Canadian naval units.'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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They won't be depressed for long! Seriously, I think it's possible to limit the construction of an A-bomb to someone who has clearly already won.
You can have Civ specific techs that cannot be researched or traded by another civ, but my experiments show they can still be stolen by spies.Re-elect Bush!
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Originally posted by Henrik
You might not want to go overboard with "punishments" for the players that don't follow the historical path, historically lots of decisions could've been made differently, make the options one has result in stuff that could've happened rather than just imposing a big penalty on the civ that doesn't follow the historical "path" (for instance I don't see why the americans would lose profit if they conquer those oil fields for themselves).
PBEMs should be a gaming experience, not a movie one (imho no civ scenarios should be but aparently very few agree).
On the other hand for every decision made there is most likely a reason (or several), I'd try to include that reason rather than just punishing people not following the "rules".
Just a thought...
It really comes down to balancing the strategic and economic benefits against the cost. Hopefully the events will give a reasonable choice in each case. At a minimum there will be a one-time financial penalty for each Neutral (barbarian) city conquered.
The Americans received the benefit of the Venezulan oil fields without actually occupying the country, a more advanced and economical state of affairs (Neocolonialism) than traditional colonialism. There was no advantage and possibly a significant disadvantage to the US of attempting a direct conquest of Latin American cities and I want the scenario represent that. (The same with Gemany and Sweden or Britain and Ireland.)
It should also simulate the burden of hemispheric defense on the overall American war effort. I just think it's more interesting to force the US to defend a barbarian controlled South America without creating an advantage for direct conquest.
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