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  • #61
    Yes again i agree with case, hmm getting to be a habit , that the soviets did have some very good physicists working for them, Igor Kurchatov comes to mind and while the method of results or your dead seems a bit crude it does get results out of people

    Nukes should be extremely expensive, and there should be a house rule that you cant buy them right off with money, you should have to build them like they had to do in real life. I mean nowadays you may be able to buy nukes on the market, (One nuke, nukes for sale, perfect christmas present!!) but then you couldnt. So yes im thinking about 500 shield or so
    Maps, Maps, MORE MAPS!!!!

    "You can't make an omelette without breaking eggs but it's amazing how many eggs you can break without making a decent omelette"

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    • #62
      Originally posted by techumseh


      Exactly. Pretty historical, oui?
      As the scenario designer you must compromise between historical accuracy. Of course, I always tend to lean towards the historical accuracy side, just keep in mind that if you have an intense PBEM game going on and all of a sudden somebody gets 'the bomb', you're gonna have some depressed players.
      Re-elect Bush!

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      • #63
        What about 'steal technology'? Will that screw up the whole game?

        (edit) After actually testing this idea, I find it doesn't work after all. Also, I thought civ specific techs in ToT were protected from being stolen, but they're not. So stealing techs is out.
        Why? This is ToT, not FW, so you can have generic technologies appliable to all civs, yet with the extra unit properties you make them civ specific.
        Re-elect Bush!

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        • #64
          [SIZE=1] Heresson, while what you say makes sense, it does so only in the context of a Single Player game, in a multiplayer game its, obviously , humans which are playing and thus it will be harder for germany to reach the position it was in real life, i mean check out the TSFE PBEM thread to see what human players can do to a timeline.
          For this case the designer should include "Doomsday" events (for instance massive change money events against human player, few turns later, their economy begins to starve, lots of improvements will be sold) to prevent human players to play against the rules.

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          • #65
            Originally posted by MagyarCrusader

            As the scenario designer you must compromise between historical accuracy. Of course, I always tend to lean towards the historical accuracy side, just keep in mind that if you have an intense PBEM game going on and all of a sudden somebody gets 'the bomb', you're gonna have some depressed players.
            They won't be depressed for long! Seriously, I think it's possible to limit the construction of an A-bomb to someone who has clearly already won.

            Why? This is ToT, not FW, so you can have generic technologies appliable to all civs, yet with the extra unit properties you make them civ specific
            You can have Civ specific techs that cannot be researched or traded by another civ, but my experiments show they can still be stolen by spies.

            Originally posted by Thoddy For this case the designer should include "Doomsday" events (for instance massive change money events against human player, few turns later, their economy begins to starve, lots of improvements will be sold) to prevent human players to play against the rules.
            Parallel thinking again! As a PBEM game, it's feasable to make all neutrals Barbarians. How do you allow a (German) human player to attack Poland or Norway, but prevent an American player from blitzing Venezula, Columbia and Peru? Well, fortress units for one thing, but beyond that, consequences - delivered by events.

            For example, the American player gets 100 gold/month from the Venezulan oil fields as long as the Neutrals control Caracas. If anyone takes the city, INCLUDING THE AMERICANS, the benefit is permanently lost. It creates a built-in incentive for the Americans to protect South America from others, but refrain from trying to conquer it themselves.
            Tecumseh's Village, Home of Fine Civilization Scenarios

            www.tecumseh.150m.com

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            • #66
              Originally posted by techumseh
              Its feasable to make all neutrals Barbarians. How do you allow a (German) human player to attack Poland or Norway, but prevent an American player from blitzing Venezula, Columbia and Peru? Well, fortress units for one thing, but beyond that, consequences - delivered by events.
              Creating flag units in the affected cities
              Neutral(Barbar)Warsaw include the no american, no soviet flag unit So only German player can attack Warsaw without fear.
              Neutral Sweden includes the flag units no soviet, no german, no american. so nobody should attack this city.
              Neutral cities eastward the Curzon line should include the no germanand no american flagunit. So only soviet player can take these cities. To prevent these cities from being a bufferzone between Germany and the Sovietunion if both played by an Human player you can toggle the event off by june 41. Its easy.

              But killing flagunits also affects AI players. So there is a must, to toggle these events off, when a civ was played by an AI to keep the scen playable.

              Alternatively you can set flags for capturing cities from somebody.

              Next problem ist is historical accuracy. An AI player dont play the script in the expected way. So you should plan alternatively starts to historical events(IF AI wish to start the thing let it happen and toggle the timetriggered event off).

              At my WW2 scen I am experimentalising with AI Player identification for selective AI-assistance and variable starts to historical events and most of the time they work in the expected way. But it needs a lot of time to correct teething problems. And I dont have the time.

              In my experiments I use first no.no (and untradeable flag)techs as flags because its easier to debug techs than ToT-flags but I had the same problems as techumseh described so I change to flags and new problems.



              nuclear research I would use the additional alien research path from the extended original game, this thing is testet and works properly. By an technology at this path you can create a expensive flagunit(first Test) or something in that way.

              Via trigger city produktion an some Flags set by researching certain techs and /or some special events they enable the manhattan wonder or create a barbarian atomic bomb(First test fails)if some/any requirements were not fulfilled.

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              • #67
                Make Germans barbarians. Much more correct.
                "I realise I hold the key to freedom,
                I cannot let my life be ruled by threads" The Web Frogs
                Middle East!

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                • #68
                  oooooh....extra harsh...beef! beef!
                  Who wants DVDs? Good prices! I swear!

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                  • #69
                    You might not want to go overboard with "punishments" for the players that don't follow the historical path, historically lots of decisions could've been made differently, make the options one has result in stuff that could've happened rather than just imposing a big penalty on the civ that doesn't follow the historical "path" (for instance I don't see why the americans would lose profit if they conquer those oil fields for themselves).
                    PBEMs should be a gaming experience, not a movie one (imho no civ scenarios should be but aparently very few agree).
                    On the other hand for every decision made there is most likely a reason (or several), I'd try to include that reason rather than just punishing people not following the "rules".
                    Just a thought...
                    No Fighting here, this is the war room!

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                    • #70
                      People never do what You convince them too; people must be forced! That's the only way. For example, in giant and nice Hannibal game, I obviously took the path I was discouraged to take and all the game was ruined. Rome was
                      destroyed.
                      "I realise I hold the key to freedom,
                      I cannot let my life be ruled by threads" The Web Frogs
                      Middle East!

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                      • #71
                        And how is it an MP game is ruined when history is changed?
                        Would it be fun playing hanibal if you where forced to lose?
                        No Fighting here, this is the war room!

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                        • #72
                          Yes!
                          No, no, no. Don't get me wrong. People should have a chance to win the game despite the real history, but it should be much less probable than going the history's path.
                          "I realise I hold the key to freedom,
                          I cannot let my life be ruled by threads" The Web Frogs
                          Middle East!

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                          • #73
                            Originally posted by Heresson
                            Yes!
                            No, no, no. Don't get me wrong. People should have a chance to win the game despite the real history, but it should be much less probable than going the history's path.
                            It's called predestination
                            Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game

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                            • #74
                              It's called "what Heresson tells You to do and what You wil do"

                              What's this "ANZAC" btw?
                              "I realise I hold the key to freedom,
                              I cannot let my life be ruled by threads" The Web Frogs
                              Middle East!

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                              • #75
                                ANZAC- Australia New Zealand Army Corps, an ANZAC is member of it. The ANZACs served in both world wars and I think were disbanded after the second. So there's what they are

                                BTW many people have asked, but I am not Australia, it just so happens before I made my username I saw the movie Gallipoli
                                Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game

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