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  • First: More engineers are coming in part III as long as you got Pointe du Hoc on D-Day. Bombers in part 2 should help you fend off the worst German onslaught.

    Shadowstrike: If you hold the entire coast from Lion s/Mer to La Madeleine you're in pretty good shape IMHO. There are techniques for hurting the superior Germans with your tanks just need to get the terrain to work to your advantage.

    Note that there is a MAJOR difference between Grass and Field terrain. The Grass is used to represent lanes in the hedgerows where anyone caught by the enemy would be a sitting duck... A P47D can take on a veteran Tiger on grass with decent odds. So can a veteran Sherman with about 40% odds.

    Regarding the 150,000 invasion versus 3,000,000: Actually 155,000 was the number of troops landed on D-Day alone. The entire personel involved in the invasion including reinforcements was 3,000,000 (That's where my number comes from). For example, by D-Day + 24, the Allies had landed 920,000 troops in Normandy. By the end of the scenario (August 22nd) the Allies had almost 3,000,000 troops in Northern France (Without counting the Southern Force landed in operation Anvil).

    New units, my favorites so far:
    Canadians
    German bunker defenders
    Artillery Spotter Piper (US used a lot of those)
    Minesweeper (Just need a "low cost" destroyer that is not a target for the Huns)
    Another German aircraft?

    Location of airfield near Cherbourg:
    There were actually 3 German airfields in the area. One straight East of town, one to the West and Carquebut to the South East... Also Plumetot East of Caen, with Carpiquet to the West. My airbase locations were chosen for playability rather than history but I think I can change it now without causing what I feared (Massive non-historical German raids on D-Day)

    The Shadowstrike "Mulberry" mystery... Has anyone else had problems building the Mulberry after taking Arromanches?

    Kull: That has been my technique. The Widerstandnest unit is the best because it looks normal in the terrain and doesn't move so it traps the units on the beach. The WN will be slightly stronger because I think Civ2 penalizes them for being "submarines" (I love how they pop-up as hidden positions would in a real invasion)... I am not hoping to keep the Germans on the beach more than 2 turns so I think the WN serves the purpose. The bangalore idea is superb! I am seriously thinking about it, only hesitating because the events in part 1 are already maxed out.

    Talking of a specialized item: Who has a good sound for a sinking DD tank?... And for a ship caught in a storm?

    The Allied units appear in the unit roster (Defense Minister) with their stats. I am pretty convinced the AI disbands units that he can't build unless set at nil,no.

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    • Phew... The intro to Part II said that I needed to capture more cities... I doubt that I can even cut off access to Cherbourg in Part 3/4. Is there any way to take a city with a command post/bunker without engineers or croc tanks? Do I get more Croc tanks?

      I'm afraid that Utah beach might fall. The problem is that I don't control the beach from La Madeline to Lion-sur-Mer. There's the gap between the Point du Hoc and La Madeline, which prevents me from reinforcing that area for a while. St Mere Eglise is defended only by 4 airborne infantry units, a transformed DD tank, and IIRC a BAR infantry (I thin that might have been killed off though.. and its being bombarded turn after turn by Panzers and infantry. Most of them dash themselves agaisnt the defense, but a few have gotten through lately and weaken the defenses quite a bit. I can't even gain any territory there. Stupid me, making a mistake landing the tanks....

      Wierdly enough, Mulberry seems to be working now... Wierd bug. Nemo, did you look into the "255 POWs in production on F2 report" problem?

      If I have no way to destroy bunkers/batteries/command posts, I might as well fortify everything inside the cities...

      The air force isn't too hard to keep from destroying itself. Save your bombers, because you can build only fighters. I hate it when I run into an enemy plane with a bomber, no way to attack it....
      *grumbles about work*

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      • quote:

        Originally posted by Shadowstrike on 10-20-2000 10:33 PM
        Is there any way to take a city with a command post/bunker without engineers or croc tanks? Do I get more Croc tanks?


        Vetern heavy artillery and mobile artilery can do everything that an engineer can. You can also use B-24's to take out command posts and bunkers with a good chance of success (though this chance is a lot lower when the bunker is on urban terain)

        You don't get any more Croc tanks, and after D-Day they turn into Firefly tanks. Its not a great loss, just send over some engineers from the American beaches and use the heavy artileries from Brighton



        ------------------
        If all else fails, immortality can always be assured by spectacular error
        -John Kenneth Galbraith
        'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
        - Neal Stephenson, Cryptonomicon

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        • The problem with 255 POWs is pretty typical. A bug in the way Civ2 counts the units in production, it loses count under certain conditions, same BTW when units are wiped out by special circumstances like a change terrain event. The game thinks they are still in play and counts them. Towards the end of my last game the AI thought it still had something 60 tanks and 200 infantry with only 8-10 cities left... I couldn't believe it so I looked through all the cities and sure enough there was only about 30 units left.

          I am going to start a new thread on SF because this one is getting too slow to load... See you there

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          • Aww... we could've pushed this to 150 posts.
            The strategically impaired,
            -Cal

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