I'm glad to see that I'm not the only one who finds this scenario very difficult. Even Xin Yu is having problems! I'd like to be able to win without resorting to "diplomacy gymnastics."
Harlan: The readme.txt files say that the version at ACS is version 4 while St. Leo seems to have version 4.1. Is there a difference?
Also, readme.txt gives incorrect unit stats for almost every Mordor, Harad and Rhun unit. Specifically, it tends to claim that the bad guys have 1 FP when they really have 2 FP. I finally peeked in rules.txt after my attacking Knights lost for the 3rd time against Orcs on grass or plains. Sadly, this makes the Knight unit completely pointless. It can't defeat anything.
Since bad guys have FP of 2, I tend to attack them with vet Galleys, since this reduces the bad guys FP to 1 for the battle. This adds a more naval flavor to the scenario then I expected.
My usual problem in the scenario is one of time - there just isn't enough. You can't really do much offensively until Mordor runs out of units and money and until you've taken Barad Dur. Even then, most Mordor cities are in hills or mountains, meaning you need whatever heros you have left to defeat them. The isolated cities to the north on plains are hard to take because they each have a Dragon. By the time you do get to use the ring there isn't much time left. Given the vastness of Mordor, Harad and Rhun, even if you somehow managed to take two cities per turn, you'd still run out of time.
One more gripe (although there's probably not much that can be done about it): Nazgul can kill Gandalf too easily just by attacking whatever city he happens to land in. Regardless of who you have defending in the city, CivII always looks first for units with the "can attack other air units" flag when being attacked by air. What you get is that "Gandalf scrambles to defend" message. Even with x4 defense, Gandalf's D=1 leaves him toasted against Nazgul.
All that being said, this is the best scenario I've ever played and I've enjoyed more than any other!
Harlan: The readme.txt files say that the version at ACS is version 4 while St. Leo seems to have version 4.1. Is there a difference?
Also, readme.txt gives incorrect unit stats for almost every Mordor, Harad and Rhun unit. Specifically, it tends to claim that the bad guys have 1 FP when they really have 2 FP. I finally peeked in rules.txt after my attacking Knights lost for the 3rd time against Orcs on grass or plains. Sadly, this makes the Knight unit completely pointless. It can't defeat anything.
Since bad guys have FP of 2, I tend to attack them with vet Galleys, since this reduces the bad guys FP to 1 for the battle. This adds a more naval flavor to the scenario then I expected.
My usual problem in the scenario is one of time - there just isn't enough. You can't really do much offensively until Mordor runs out of units and money and until you've taken Barad Dur. Even then, most Mordor cities are in hills or mountains, meaning you need whatever heros you have left to defeat them. The isolated cities to the north on plains are hard to take because they each have a Dragon. By the time you do get to use the ring there isn't much time left. Given the vastness of Mordor, Harad and Rhun, even if you somehow managed to take two cities per turn, you'd still run out of time.
One more gripe (although there's probably not much that can be done about it): Nazgul can kill Gandalf too easily just by attacking whatever city he happens to land in. Regardless of who you have defending in the city, CivII always looks first for units with the "can attack other air units" flag when being attacked by air. What you get is that "Gandalf scrambles to defend
All that being said, this is the best scenario I've ever played and I've enjoyed more than any other!
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