It seems as though many scenarios today can't do without multiple events, rules, graphics etc. files. I'm personally a bit ambivalent about this. On the one hand, this stretches the limits of the game; while it doesn't remove them entirely, it grants you incredibly much space. On the other hand, however, changing your files every other turn can become a nuisance.
I'm wondering how other people think about this, as I'm currently working on a scenario idea. Yaroslav has pointed out that changing files every 12 turns could become tiresome. I think I agree with this, especially because the turns would be rather short, not as long as in "Red Front" or "Herbstnebel", but rather only about 10 units to move, so a turn wouldn't be longer than 1-2 minutes.
Imagine I'd double the amount of turns to 24 turns-that would propably still not do.
The problem is that it's not events, but rules and graphic files that would be changed. There is no way around it, if I want to do it the way I want to.
So, the question is, whether a files change every 12 or 24 turns would be acceptable or not.
Personally, I still favour the idea, if only because it isn't possible to do the things I want to otherwise.
I'm wondering how other people think about this, as I'm currently working on a scenario idea. Yaroslav has pointed out that changing files every 12 turns could become tiresome. I think I agree with this, especially because the turns would be rather short, not as long as in "Red Front" or "Herbstnebel", but rather only about 10 units to move, so a turn wouldn't be longer than 1-2 minutes.
Imagine I'd double the amount of turns to 24 turns-that would propably still not do.
The problem is that it's not events, but rules and graphic files that would be changed. There is no way around it, if I want to do it the way I want to.
So, the question is, whether a files change every 12 or 24 turns would be acceptable or not.
Personally, I still favour the idea, if only because it isn't possible to do the things I want to otherwise.
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