Announcement

Collapse
No announcement yet.

Starved-out cities

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    I think HsFB is right there...

    If the AI had a choice between irrigating one of those two however, it might follow the fertility values again in stead of the rules. That's just a hunch though.
    Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

    Comment


    • #17
      Hmmm. I'll have to test that with UrbCiv. Does anyone know of any other comprehensive terrain mods and how they went?
      Visit First Cultural Industries
      There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
      Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

      Comment


      • #18
        Originally posted by Mercator
        I think HsFB is right there...

        If the AI had a choice between irrigating one of those two however, it might follow the fertility values again in stead of the rules. That's just a hunch though.

        nah, i doubt they'd go against the rules... they'd probably go for the first, either mine or irrigate, according to the ai govt value on rules...

        will experiment a bit...
        Indifference is Bliss

        Comment


        • #19
          hmmm.... i modified the game so that glacier and mountain provide 9 food, and everything else provides 0 of everything....

          the AI didn't build a city in an all-glacier continent, but it did in a grass tile with an adjacent glacier (which it tapped for food immediately, thus no starvation...)

          it did also found a city on an all grass continent, which immediately died out due to starvation (no food source)

          (note that the city square only adds one shield, never one food , if the city square doesn't produce each... thus un-shielded grass cities produce 1 shield, but mountain citied produce no food... not even 1 (with standard rules))

          btw, the ai does specialists instead of placing unproducing workers on city tiles....
          Indifference is Bliss

          Comment


          • #20
            note that the city square only adds one shield, never one food , if the city square doesn't produce each... thus un-shielded grass cities produce 1 shield, but mountain citied produce no food... not even 1 (with standard rules)
            In ToT, the city square bonus consists of the irrigated food value + 1 shield + 1 arrow

            For ex,
            Code:
            ;Name,      m, d,  f,s,t,   irr, f,#t,ai,   mine,s,#t, ai,xform,impassable 
            @TERRAIN
            Baadiyah,   2, 2,  0,0,0,   yes,10, 4, 0,   yes, 4,99,  0,  no,   yes, ; Drt
            gives this
            Attached Files
            El Aurens v2 Beta!

            Comment


            • #21
              Wow thats a lot of munchies.
              Visit First Cultural Industries
              There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
              Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

              Comment


              • #22
                Supercharged irrigation water out of the Elizabeth River.
                El Aurens v2 Beta!

                Comment


                • #23
                  Originally posted by HsFB
                  (note that the city square only adds one shield, never one food , if the city square doesn't produce each... thus un-shielded grass cities produce 1 shield, but mountain citied produce no food... not even 1 (with standard rules))
                  The city square will add the amount of food that's given for the terrain if it's irrigated. If there's no irrigation value and the terrain normally doesnt give food, the city tile will not generate food.

                  (You can even insert a number here without allowing irrigation and still have cities generate that much food when built on the terrain).
                  No Fighting here, this is the war room!

                  Comment


                  • #24
                    While we're on this topic, is there a way of delaying irrigation to the acquisition of a certain tech?
                    Visit First Cultural Industries
                    There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                    Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

                    Comment


                    • #25
                      How about if you made irrigation give a bonus of 0, then let them research refrigeration? That's the only thing I can think of.
                      1011 1100
                      Pyrebound--a free online serial fantasy novel

                      Comment


                      • #26
                        of course, then the 'irrigation' would be limited to an extra 50% food....


                        Boco, i knew it irrigated, but i didn't know it also gave the bonus if irrigate was set to no but a value was given... i speak of, for example, mountain cities 0 food, 1 shield, 1 trade....
                        Indifference is Bliss

                        Comment


                        • #27
                          The only catch I that I think I remember seeing is when you try to de-irrigate a terrain (Shift F8) that's set to no irrigation but with a nonzero bonus, ToT crashes. I believe that I had to change the @Terrain settings, make the change, and restore my desired @Terrain setting.
                          El Aurens v2 Beta!

                          Comment


                          • #28
                            well, i have MGE so i wouldn't know... but i think it doesn't crash like that in MGE...
                            Indifference is Bliss

                            Comment


                            • #29
                              I use plain vanilla CIV on the computer I'm at now, so I really wouldn't know then.
                              Visit First Cultural Industries
                              There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
                              Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

                              Comment

                              Working...
                              X