You - as the HI (Human Intelligence) - would play as the Allies .....
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ok, as the secrecy is broken ...
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Ok, I think I had an idea to solve this problem: The bridges will be simulated by cities of a different (german) civ. Within these cities there will be a single bridge unit. Once the Allied Forces reach these "Bridges" and destroy the garrison and - after that - conquer the "Bridge" there will be another Bridge unit created via event. If the German defenders succeed in recapturing the bridges the terrain "under" the "Bridge" will be changed into water to simulate the blocked route.
o good!
o bad!
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The porblem would be: to high pop level => all the other cities would look like bridges after being captured, liberated, captured, liberated, .....
Personally I think that if you capture a bridge intact, you´re fine. If your bridge gets recaptured it may also becomes slightly damaged caused by the fire-fight. After two times of combat I guess the bridge will be ruined. Would you agree?
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Originally posted by jim panse
The porblem would be: to high pop level => all the other cities would look like bridges after being captured, liberated, captured, liberated, .....
If they will belong to a second german civ then they will have their own bridge looking only city style.
I mean, they will have a seperate city style from the rest of the german cities."Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII
All those who want to die, follow me!
Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.
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Jim I like what I see so far. Thanks for all this effort.
I am a wargamer, and I am looking forward to playing it.
I hope that once it's released more improvements can be made to it based on feedback.
It would be nice to have another classic like Red Front
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Originally posted by jim panse
What about Second Front, Leonidas?
I prefer to play the underdogs in a scenario - to see if I can do better. Also, I think I prefer defensive scenarios best.
So perhaps a D-Day scenario playable as the Germans only might be an interesting scenario for someone to do. The map, units, etc are already available via Second Front.
The Allied AI would have certain objectives to achieve by a certain date. The human playing the Germans would achieve victory if he is able to stop the Allies. . .
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The main trouble I see with getting a German-optimised version of SF is that the Allied AI would get all its units bogged down in the Bocage.
...A 2 player version of SF could be do-able and interesting though...'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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Originally posted by Case
The main trouble I see with getting a German-optimised version of SF is that the Allied AI would get all its units bogged down in the Bocage.
...A 2 player version of SF could be do-able and interesting though...
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Jim, you may have already seen this, but an order of battle for the Airborne forces used in Market-Garden is available at: http://www.orbat.com/site/history/op...garden1944.pdf'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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