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  • You - as the HI (Human Intelligence) - would play as the Allies .....

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    • I´m thinking more and more in the direction of creating the bridges as cities ...... what do you think?

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      • Ok, I think I had an idea to solve this problem: The bridges will be simulated by cities of a different (german) civ. Within these cities there will be a single bridge unit. Once the Allied Forces reach these "Bridges" and destroy the garrison and - after that - conquer the "Bridge" there will be another Bridge unit created via event. If the German defenders succeed in recapturing the bridges the terrain "under" the "Bridge" will be changed into water to simulate the blocked route.

        o good!

        o bad!

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        • Good idea!

          The german bridge city, becomes your bridge city...

          And back again!

          be sure to give these bridge cities high pop levels to ake allowance for capture and recapture!
          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

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          • The porblem would be: to high pop level => all the other cities would look like bridges after being captured, liberated, captured, liberated, .....

            Personally I think that if you capture a bridge intact, you´re fine. If your bridge gets recaptured it may also becomes slightly damaged caused by the fire-fight. After two times of combat I guess the bridge will be ruined. Would you agree?

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            • Originally posted by jim panse
              The porblem would be: to high pop level => all the other cities would look like bridges after being captured, liberated, captured, liberated, .....



              If they will belong to a second german civ then they will have their own bridge looking only city style.

              I mean, they will have a seperate city style from the rest of the german cities.
              "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

              All those who want to die, follow me!
              Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

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              • Yeah but what would it look like if the Allies "capture" (I favor the term "take") a bridge that would look like a small city after the troops marched in ....

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                • Jim I like what I see so far. Thanks for all this effort.

                  I am a wargamer, and I am looking forward to playing it.

                  I hope that once it's released more improvements can be made to it based on feedback.

                  It would be nice to have another classic like Red Front

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                  • What about Second Front, Leonidas?

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                    • Originally posted by jim panse
                      What about Second Front, Leonidas?
                      I never could get into Second Front. I think it would have been far more interesting playing the Germans vs the Allied landings: trying to survive the overwhelming Allied numbers in men, planes and ships. . .

                      I prefer to play the underdogs in a scenario - to see if I can do better. Also, I think I prefer defensive scenarios best.

                      So perhaps a D-Day scenario playable as the Germans only might be an interesting scenario for someone to do. The map, units, etc are already available via Second Front.

                      The Allied AI would have certain objectives to achieve by a certain date. The human playing the Germans would achieve victory if he is able to stop the Allies. . .

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                      • I thought Nemo tried that but couldn't get the AI to work wrt amphibious invasions?
                        I know there was a comment along the same lines in John Petroski's Deadly Boot scen a few years ago.

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                        • The main trouble I see with getting a German-optimised version of SF is that the Allied AI would get all its units bogged down in the Bocage.

                          ...A 2 player version of SF could be do-able and interesting though...
                          'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                          - Neal Stephenson, Cryptonomicon

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                          • Originally posted by Case
                            The main trouble I see with getting a German-optimised version of SF is that the Allied AI would get all its units bogged down in the Bocage.

                            ...A 2 player version of SF could be do-able and interesting though...
                            Maybe the Allied units (or some of them such as Rangers, paratroopers, etc) could be given explorer movement to prevent this?

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                            • ...A 2 player version of SF could be do-able and interesting though...
                              This I would favorise

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                              • Jim, you may have already seen this, but an order of battle for the Airborne forces used in Market-Garden is available at: http://www.orbat.com/site/history/op...garden1944.pdf
                                'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                                - Neal Stephenson, Cryptonomicon

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