I was mulling over some of, what I considered to be the best and most unique uses of the civ2 engine to produce various desired effects last night, and I thought it might make a good thread.
I've left out CSPL deliberately here as I'm still playing with it.
A few of those scenarios/innovations that foremost came to mind ...
[Don't hesitate to correct this if I'm wrong about the first-use-of-concept or author. ]
Dagor Brogallach (Harlan?) - The first use (AFAIK) of range zero air units (mountains) to simulate impenetrable terrain. Being the surroundings of the hidden city of Gondolin.
This before the advent of ToT of course.
Red Front (Nemo - surprise surprise ) - for the use of city walls as anti-tank defenses, which were yet vulnerable to infantry with the ignore walls flag. An excellent depiction of reality.
(Also the first use of multiple rules/graphics files - Or was this in an Alex M. scen?).
Cruel Sea (Case) - Scenario with no ground combat or city-swapping. Straightforward perhaps, but this was the first use of such a concept to my knowledge, and to good effect.
Star Trek - Dominion War (Kobyashi) - use of terrain types (ie: Ocean) and change terrain effects to isolate the various civs and really recreate the feel of the DS9 epic.
One other (for which I can't remember the name/author) Arab-Israeli war-oriented scenario featuring arms buyers isolated to certain (arms market) regions of the map with the sole function of purchasing weapons...
What are some other, particularly innovative, favoured or unique scenario concepts?
I've left out CSPL deliberately here as I'm still playing with it.
A few of those scenarios/innovations that foremost came to mind ...
[Don't hesitate to correct this if I'm wrong about the first-use-of-concept or author. ]
Dagor Brogallach (Harlan?) - The first use (AFAIK) of range zero air units (mountains) to simulate impenetrable terrain. Being the surroundings of the hidden city of Gondolin.
This before the advent of ToT of course.
Red Front (Nemo - surprise surprise ) - for the use of city walls as anti-tank defenses, which were yet vulnerable to infantry with the ignore walls flag. An excellent depiction of reality.
(Also the first use of multiple rules/graphics files - Or was this in an Alex M. scen?).
Cruel Sea (Case) - Scenario with no ground combat or city-swapping. Straightforward perhaps, but this was the first use of such a concept to my knowledge, and to good effect.
Star Trek - Dominion War (Kobyashi) - use of terrain types (ie: Ocean) and change terrain effects to isolate the various civs and really recreate the feel of the DS9 epic.
One other (for which I can't remember the name/author) Arab-Israeli war-oriented scenario featuring arms buyers isolated to certain (arms market) regions of the map with the sole function of purchasing weapons...
What are some other, particularly innovative, favoured or unique scenario concepts?
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