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Favourite (and innovative) scenario concepts

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  • #76
    Surely this sort of thing must have been done before, if at the very least by the original author of the utility who implemented the City Flag options in the first place. BTW, the author of CivCity is Carl Fritz, not Mercator.
    Catfish's Cave - Resources for Civ2: Test of Time | Test of Time FAQ | War of the Ring scenario

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    • #77
      how is this for an idea:
      when making a city combat simulation (rare as though they are) you can use ocean squares as roads. This is great, as you can simulate the benefits and importance of a road system, and also you can limit travel
      (eg. Gansters Scenario - getaway veichle: very fast, can only store two units. or tank: slow, good at bombardng, can hold one unit...etc) You could also have zero movement places called 'Crossings' where infantry can pass from one side of the road to the other

      sure... adding one realism sacrifices another, but i think it is a novel idea
      > INSERT RANDOM COMMENT HERE<

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      • #78
        Hey cool

        I didn't know Gothmog had made an update. Must remember to nominate him for the ACS HOF next time round.

        http://users.stargate.net/~harden/index.html
        "I didn't invent these rules, I'm just going to use them against you."

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        • #79
          That's a pretty neat site. I don't think I ever saw it before- thanks for the link

          (I downloaded all my civscenarios at sites started pre 2000 )
          -->Visit CGN!
          -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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          • #80
            I personally liked the Weimar Republic scenario idea. Anyone know whatever happened to that?

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